HDRI Archives

Creating a HDRI from a scene in Blender

I’ve explained how to make your own HDRIs in Unreal Engine and Daz Studio before, but of course Blender can do this as well. I keep forgetting the settings though, so I thought a little article would be beneficial for both of us. Here’s how to do it: That’s it! The resulting HDRIs can be …

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Creating HDRIs with Unreal Engine

Unreal Engine has a super easy way to render spherical cameras, whose outputs can be used as HDRIs in other applications, or even Unreal Engine itself. This is a great way to make use of the many EPIC freebies we’ve been collecting over the years, without having to know all that much about Unreal Engine …

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Creating a Shadow Catcher in Blender (for Cycles and Eevee)

It used to be a major pain to setup a Shadow Catcher in older versions of Blender. Thankfully Cycles makes this a breeze today, but it’s still a little trickier in Eevee. Let’s take a look at both versions in this article. We’ll need two objects to illustrate this: a source object that casts a …

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How to scale a HDRI in Blender

Scaling a HDRI requires the same node setup as rotating a HDRI in Blender: You can scale on both other axis as well to expand the HDRI horizontally and vertically, but overall scale is achieved just with the Y axis.

How to rotate a HDRI in Blender

I always forget how to rotate HDRIs in Blender. It’s really not that difficult, but somehow this information doesn’t seem to save in my brain. I’ve given up trying understand why, so I thought I’d write it down for a future visit. At least I know where to look now 🙂 In the Shading Tab, …

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How to create a HDRI image in Photoshop

Photoshop CC 25yrsPhotoshop can combine multiple images into one and save them as HDRI, which allows us to use them in our 3D renders – either as 360 degree backgrounds or as light sources.

The way to do it has changed several times over the years – so here’s how this works in Photoshop CC 2015.

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Where are the HDR images stored in KeyShot

KeyShot comes with several pre-installed environments, based on HDR images. We can use them in other applications too, if we know where to look for them. On a Mac, the KeyShot5 HDR images are stored here: /Library/Application Support/KeyShot5/Environments To navigate there, hit the Go option in your Finder, while holding down the OPTION / CMD key. …

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Using Image Based Lighting (IBL) in Carrara

To use Image Based Lighting in Carrara (IBL for short), we need a HDRI map (High Dynamic Rage Image). Using this technique your scene is not illuminated by light sources but rather by a weird looking image. This concept is known as Global Illumination and the results can be stunning (see above). In principle, a spherical …

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