Did I mention that my book LAMP Stack for Humans is also available in paperback format?
Actually it has been for several months now, and it slipped my mind to share this news with you. LIfe’s just too busy I guess. Amazon are kind enough to offer it alongside the Kindle edition, so if you want a printed and nicely bound guide on how to build your own LAMP stack, here you go.
The printed version is a lovely 6 x 9″ (15 x 23cm) large book with matte finish, about 1″ thick and weighs about a pound (413g to be exact). Printed with love in South Carolina as soon as you order it.
In this episode I’ll show you how you can customise the interface in DAZ Studio.
I have previously shown you how to select Workspaces and Styles, and now we’ll see how to make the interface your own by changing the colours of the interface. In addition, I’ll elaborate more on the macOS intricacies on moving Tabs in the interface.
In this episode I’ll demonstrate how you can use the Writing Goals feature in Storyist to your advantage.
With Writing Goals you can keep on track of a deadline and get an impression of how many words per day you write over a longer period of time. Writing Goals have become popular with competitors like NaNoWriMo, which have taught us that sometimes it’s important to just put words on the page. They’re not meant to pressure you, but they’re a fantastic addition to track your output.
In this episode I’ll show you how to get started with DAZ Studio, namely by installing it.
To be able to install both DAZ Studio as well as content, and update both those things going forward, the easiest thing to do is use a helper application called Install Manager. I’ll show you how to get it and how to operate it.
In this course I’ll explain how to use DAZ Studio, a free 3D content manipulation and rendering app. It’s aimed at beginners and medium casuals alike, it explains the foundations of how the software works, and also illustrates how 3D software works in general (sort of a “3D for Humans” approach).
This episode is a quick introduction to the concept, and I’ll talk a little bit about my history with DAZ Studio.
In this episode I’ll show you how to switch to the sexy “dark interface mode” in Storyist.
Technically it’s just a tick box, but to get the best inverted experience, we need to tweak c couple of other settings. I’ll also explain the philosophy behind Dark Mode, and how to make your Mac’s menu bar match the whole experience using f.lux.
I made some new lower-third captions for my YouTube channel in Premiere the other day. I had a vision for some animations, and rather than spend several hundred dollars on pre-made snazzy clips, I thought I’d take on the task myself.
For those to be usable on top of other video footage in my screen casting software (Camtasia Studio 3), I needed the animations to be rendered out with an Alpha Channel. That way a mask is automatically created, letting other programmes crop out everything around the titles.
Since I never had to do that before, I asked myself: How do we render a clip with an alpha channel in Premiere?
After careful research, combined with some tireless trial and error, I found the solution to this puzzle – and here’s how to do it.
The other day I downloaded the Mass Effect 3 Demo on my old Playstation 3. I had enjoyed Mass Effect 2 immensely, I own the trilogy for PC, and I wanted to take a look at how the Playstation 3 version looked.
To my surprise, the demo didn’t start up. All I got was an error message telling me that the EA Origin or Alliance servers are down, and then the demo quits. Which sucks.
Turns out those Mass Effect 3 demo servers have been switched off many years ago, and the game is obviously coded so badly that it thinks it can’t live without an answer from those servers. Seriously flawed design there, folks!
Lucky for us, there’s a simple trick we can use to start that demo anyway!
I did a quick editing job yesterday for Oliver’s new band, a teaser trailer for a project called S.A.F.T.
It’s the German word for “juice”, but it’s also a word made up of the initials of the three band members. Their album is already available, but for an upcoming official release party, the band wanted a quick and snappy introduction to their project, no longer than perhaps two minutes.
After finishing up some of my other projects, I promised Oliver that I’d take a look at it – and here’s the result. The band were all happy, and I sincerely hope they’ll have a good launch gig in my hometown of Bremen, Germany to celebrate their hard work of putting this project together. Rock on, guys!
I had free creative reign over the end result, and I thought I’d share my process on this project with you: the assets I had available, the ideas I brought to the table, and how I turned them into the video you see above. Come to think of it, I never take enough notes when it comes to creative projects, documenting The Creative Process if you will, so let’s change this today.
In this episode I’ll show you how to save your files in Storyist, and how to keep your work safe.
Besides “save” and the equivalent of “save as”, Storyist also offers Version Control built in, which means you can save a modified version of your project, similar to how Git projects are controlled. I’ll explain how this works and the philosophy behind saving versions.