Tag Archives: DAZ Studio

How to use Reference Images in DAZ Studio

In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders.

We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s useful to have a character right in front of a picture showing a pose, while at other times the plane may interfere with the scene and only needs to be visible as a colour or positional reference.

Catch this episode on my 3D Podcast:

About that Denoiser in DAZ Studio 4.11

There’s an article by Phil Miller that explains NVIDIA’s philosophy about the new interactive Iray Denoiser.

Thanks to deep learning, NVIDIA’s own DGX-1 AI Super Computer and a lot of trial and error, this machine developed an algorithm that can predict how accurate the final result will look like when only a limited amount of ray bounces are available.

In a nutshell, their Artificial Neural Network went ahead and compared a partially finished render with a finished one, and each time it made a prediction that was not looking handsome, it learnt from it. Eventually they came up with what’s currently integrated in the latest release of Iray, which has made it into DAZ Studio 4.11, and that in turn is available for us to beta test right now.

I’ve run some tests with this new toy, and I’m excited to share those with you today.

Continue reading About that Denoiser in DAZ Studio 4.11

Building an Indoor Pool Scene with DAZ Studio

In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some workflow tips and tricks and build the above image.

Any questions, please add them in the comments – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe

Catch this episode on my 3D Podcast:

Creating ZBrush Morphs for DAZ Studio without GoZ

In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the object to DAZ Studio. This workflow does not require any specific bridging tools that can sometimes be difficult to work with.

This is a follow-up video to my previous one about how to create morphs using ZBrush and the GoZ tool. You can watch it here: https://www.youtube.com/watch?v=MtYFaIZah6A

For Roger and MH LI.

Catch this episode on my 3D Podcast:

DAZ Studio 113: Using Cameras

In this episode I’ll tell you many interesting things about how to use cameras in DAZ Studio. It’s a rather complex topic, which is why this episode is a little longer than usual.

We’ll create a simple scene together from the latest Platinum Club Freebie product, frame up a shot, and create a couple of cameras to play with. Along the way I’ll cover how to handle camera parameters, the concept of foreshortening and perspective, how focal length influences your shots visually and how to set aspect ratios for each shot.

The props I’m using in this episode are from the Sleek Lounge Furniture set.

Any questions, please let me know.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Creating a Turntable Animation in DAZ Studio

In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off one of your creations from all sides.

The tools we use are DAZ Studio 4.10 – that’s it.

Note that this is the first live broadcast I’m doing from my desk, so bear with me if things aren’t as smooth and snappy as they usually are 🙂

Any questions, please add them below – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe

Catch this episode on my 3D Podcast:

How to create DAZ Studio Morphs with ZBrush

In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it.

For Allan.

Catch this episode on my 3D Podcast:

DAZ Studio 112: Content and Smart Content explained

In this episode I’ll explain the differences between the Content Library Tab and the Smart Content Tab. I’ll also show how to bring content into your scenes, and touch on the different types of content (for example, a shirt fits on a figure, but a material preset fits on a specific shirt).

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Display all Keyboard Shortcuts in DAZ Studio

I’ve recently found out that there IS indeed a way to show a list of all DAZ Studio Keyboard Shortcuts. Sadly this functionality is not built in to DAZ Studio (as of 4.11 as far as I know), but we can convince the app to use the following script to show us a handy list.

This is the script:

// DAZ Studio version filetype DAZ Script

var oActionMgr = MainWindow.getActionMgr();
var nActions = oActionMgr.getNumActions();
var oAction = undefined;
var oActionName = undefined;
var sShortcut = undefined;
var aShortcuts = [];
var i = 0;

// Create a new dialog
var wDlg = new DzBasicDialog;
wDlg.caption = "Keyboard Shortcuts";

// Create a listbox
var wTextBx = new DzTextEdit( wDlg );
wDlg.addWidget( wTextBx );

// Collect shortcuts
for( i = 0; i < nActions; i += 1 ){
 oAction = oActionMgr.getAction( i );
 sShortcut = oAction.shortcut.toString();
 if( !sShortcut.isEmpty() ){
  aShortcuts.push( String("%1 = %2").arg( sShortcut ).arg( oAction.text.replace("&", "" ) ) );

// Collect custom action shortcuts
nActions = oActionMgr.getNumCustomActions();
for( i = 0; i < nActions; i += 1 ){
 oActionName = oActionMgr.getCustomActionText( i );
 sShortcut = oActionMgr.getCustomActionShortcut(i);
 if( !sShortcut.isEmpty() ){
  aShortcuts.push( String("%1 = %2").arg( sShortcut ).arg( oActionName.replace("&", "" ) ) );

// Populate the textbox
for( i = 0; i < aShortcuts.length; i += 1 ){
 wTextBx.append( aShortcuts[ i ] );

// Show the dialog

This code comes courtesy of Rob and msmorrels in the DAZ Studio Forums (thanks guys). Upon execution, we'll get a window similar to this one, and much longer too:

Wait... how does this work?

Technically, you copy the code and paste it into an empty plain text file. Name it something like Shortcuts.dsa (the .dsa extension is important). Then, open it in DAZ Studio with File - Open - and navigate to your file. That'll bring up that list.

Because life too short for repetitive and soul destroying tasks, I've already done that and added it to the following ZIP file for you! Download, unZIP and open:

Note that user defined shortcuts are currently not supported as far as I can tell, nor are viewport shortcuts (such as "hold alt, then left-click and drag", that sort of thing). Perhaps over time these features will be added. Until then, enjoy!

Contribute on GitHub

Sadly I know nothing about DAZ Studio scripting, but perhaps you do - or maybe one day I'll find out. In any case, here's the same code on GitHub for centuries to come. Feel free to contribute to the code via pull requests:

Creating the Vertigo/Jaws Shot in DAZ Studio – Part 2

In this episode I’ll show you how to create a Dolly Zoom animation in DAZ Studio. That’s a camera trick made famous with Alfred Hitchcock’s movie VERTIGO, hence it’s often called a Vertigo Shot or Jaws Shot (because Steven Spielberg has used it for great effect in Jaws).

In Part 1 I’ve explained how the effect is created and how to frame up the keyframes of our animation. In this part I’ll get into setting lights, animating the camera’s depth of field and rendering out the animation.

Catch this episode on my 3D Podcast: