In this episode I’ll show you how to navigate your 3D world within the viewport. I’ll explain several ways to do this, and I’ll also show you how to customise the modifier keys for faster navigation using your mouse and keyboard.
In addition, there’s also a fully immersive way to “walk” through your scene using the ASD and W keys. I’m going into more detail on how to navigate like that here or on my View in iTunes Store.
In this episode I’l explain how we can utilise Install Manager to update both DAZ Studio as well as content if and when updates are available. I will also show you how to update Install Manager itself.
This happened to me today and was not a planned part of the series, but I found it was a good opportunity to demonstrate how to handle updates (since we’ve just been talking about it a few days ago).
In this episode I’ll show you how you can customise the interface in DAZ Studio.
I have previously shown you how to select Workspaces and Styles, and now we’ll see how to make the interface your own by changing the colours of the interface. In addition, I’ll elaborate more on the macOS intricacies on moving Tabs in the interface.
In this episode I’ll show you how to get started with DAZ Studio, namely by installing it.
To be able to install both DAZ Studio as well as content, and update both those things going forward, the easiest thing to do is use a helper application called Install Manager. I’ll show you how to get it and how to operate it.
In this course I’ll explain how to use DAZ Studio, a free 3D content manipulation and rendering app. It’s aimed at beginners and medium casuals alike, it explains the foundations of how the software works, and also illustrates how 3D software works in general (sort of a “3D for Humans” approach).
This episode is a quick introduction to the concept, and I’ll talk a little bit about my history with DAZ Studio.
In this episode I’ll show you how to replace the skin textures on a character in DAZ Studio with a default grey. This can be useful if you want an untextured view of either a character or any other object, or if you’d like to emphasise what a character is wearing without being distracted by the skin textures.