In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on.
On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on what I’ve been able to gather so far, including how dForce fits into the picture.
On this episode of 3D Shenanigans, I’m creating a character animation in which our protagonist steps out of the dark and is gradually revealed with light. We’ll do the walk, light and camera animation in DAZ Studio, then add my Patreon Freebie fog assets to the scene in Photoshop.
Join me on this creative journey with plenty of user input, and a technical hitch halfway through.
In this live event I’ll show you how to build the above funny kitchen scene. It’s simple with several subtle nuances, such as lighting and expressions. I’ll explain how to add your characters, pose them, adjust the camera, and add appropriate (comical) expressions. Then we’ll adjust the lights of the set and add our own to add separation between the figures and the background.
I’ve recently explained how to make use of the realistic sun disk in DAZ Studio. I’ve talked about how to make this thing visible and how to set it to mood/effect you want, and I’m pleased with the results. This workflow works great for still images, but for animations, it quickly becomes clear that the SS Time parameter under Render Settings – Environment cannot be keyframed.
Or can it? Looks like it can, thanks to a little helper tool called the Sun Dial. Let me show you how it works.
I’ve rendered this quick trailer for my 3D Shenanigans Live Stream, using Stonemason’s Urban Future 6 set the other day. I did this really quick, and there are some rough edges to this animation. It only took 8 hours to render the full sequence plus a bit of post production in Premiere.
I thought I’d share my multi-machine workflow and pipeline with you, indulging some tips of what I might do different next time.
In this live event I’ll show you how to create 3D Text Objects in Blender 2.8, then bring them in to DAZ Studio to animate and render. We’ll animate a single number first, then apply the same animation to the other numbers and add small variations using aniMate.
Other than that, I’m happy to answer any questions you have – join the chat and see if we can solve that DAZ puzzle you’ve been having for a while.
I’d love to see a decent Iray render speed comparison between the current NVIDIA graphics Cards, specifically for DAZ Studio performance. All we need is some data from a static test scene, render it on a variety of systems and compare the results.
Well here’s such a scene! Please download it and render it on your system, then leave a comment below with your GPU configuration and how long it took for the scene to finish.
To take a time reading, head over to Help – Troubleshooting – View Log File. Scroll to the end of that file and you’ll see a line that reads something like this:
Total Rendering Time: 17 minutes 20.70 seconds
Paste that line in the comments below, and let me know which Graphics Card you’re using. If you don’t have a GPU, let me know your computer specs (including processor speed and RAM). If you’re game, you can render twice – once with your GPU and once with your GPU, even using both together. I’ll compile a list of the results in an upcoming post.
In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility.
I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme perspective and all the characters. I’ll also show you how to navigate a dark scene without a headlamp, and how to apply some colour corrections using Tone Mapping.
In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch.
I’ll cover how to display both characters side by side for an optimal workflow experience, how to paste the existing Iray shader from Charlotte 8 to Staci, and how to tweak the shader to achieve a nice cartoon look in Iray. I’ll also tweak the shaders for Staci’s Summer Splash outfit so that we get a handsome Iray render.