How to create DAZ Character Morphs with Blender

In this video I’m demonstrating how to export a character from DAZ Studio, apply a geometrical change in Blender, and import that change back into DAZ Studio as a Morph Target. First we’ll prepare and export a Genesis 3 character (Eva 7) as OBJ. Here are the steps I’m using in the video: Exporting from … Continue reading How to create DAZ Character Morphs with Blender