Recent Comments

There are a total of 1523 comments on this site.
Below are the most recent 30 of them, newest at the top.

goduckduck on
How to completely reset DAZ Studio and Install Manager

Wednesday, 8th July 2020

thank you! Been going back and forth with different ideas of which none have helped.

Jay Versluis on
Where does Subnautica store Game Saves?

Wednesday, 8th July 2020

Oh excellent, thank you for sharing 🤩

Thermalnoise on
Where does Subnautica store Game Saves?

Wednesday, 8th July 2020

I purchased my copy of Subnautica from the Windows Store, the save game location is the same for Windows Store as it was for Epic Games. C:\Users\xxxxxxx\AppData\LocalLow\Unknown Worlds\Subnautica\Subnautica\SavedGames

Michael on
Creating a round cutout mask for OBS Studio

Sunday, 5th July 2020

It is available. Right click his image and save as.

Muhanned on
Using Blender on a Laptop with a Trackpad

Wednesday, 1st July 2020

Thank you so much! Appreciate it! 👍

Rod on
What is DAZ Central and why should we use it?

Tuesday, 30th June 2020

Most interesting... I know my first (and likely last) experience with DAZ Central resulted in not only losing 2 of the 6 braincells I have left, but with me calling it everything but "DAZ Central." After a 2 - 3 hour episode of creating an entirely new category of cuss-words, I uninstalled everything DAZ, and installed the newest DIM version. Downloaded DS 4.12, and everything I've bought since the War of 1812, added the extra stuff I've bought from Rendo, and now the angels are singing, the birds are chirping, and all is right with the world (well, almost all - thanks to covid). Safe to say... I'm not a big fan of DAZ Central... I just have to wonder, like you, what DAZ has up thier.... ummmmm........ Sleeve... Yeah, that's the ticket..

DragoNate on
Funny Story: My new Blue Yeti Microphone (which is blue)

Thursday, 18th June 2020

Congrats! I'm glad you got in just in time to grab it before it went out of stock!

Nick on
How to use Sculpt Mode in Blender

Wednesday, 17th June 2020

Thanks.

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Wednesday, 17th June 2020

Oh just that they get pretty distorted from G1 to G8 and the converter doesnt really help at all. I have to zero them out and pose manually. Probably no other way right?

acuerol on
Duplicating an object along a path in Blender 2.8

Wednesday, 17th June 2020

Thanks, this is what I was looking for.

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Wednesday, 17th June 2020

I’ve not had problems with hands yet, but I hear that fingers can sometimes have issues. What’s the trouble?

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Tuesday, 16th June 2020

Oh fantastic! Yes that’s where they are - in Parameters. I’m so glad you found them 🤩

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Tuesday, 16th June 2020

Cool I actually found it inside the pose control of the PARAMETERS tab while before I was only looking at the POSING tab. For some reason the pose controls are different for each tab. It was a bit disappointing though because the hands are didnt get converted, and they look very bad and different from the G1. You feel manual posing it is or is there a workaround for converting hands too?

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Monday, 15th June 2020

No that's it - as long as the files are there, DAZ Studio pulls them in with the figure. Or let's say it should. Is your Genesis 8 figure installed in the same library? I extracted the Zip file directly there, instead of copying the files. It shouldn't make a difference, but it's something to try. Also, 4.12 should work fine - I've had this since 4.11, I'm currently running 4.12.1 and it's still working OK. IF all else fails, try re-installing the Genesis 8 Starter Essentials. If that doesn't do it, I don't know.

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Sunday, 14th June 2020

Yep that is my folder structure as well. Other morph plugins are in the same folder and those show up in Pose Controls but this one no. I'm using version 4.12 Pro. Could that be a reason? Or do I need to activate it somewhere inside another menu maybe?

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Sunday, 14th June 2020

I just had a look at the hierarchy of the ZIP, and what you did *should* be enough. Did you restart DAZ Studio? As long as the library to which you've installed the product is referenced in DAZ Studio, the morph should come up under Pose Controls - G3F Pose. If you want to double check the installation, head over to /data/DAZ 3D/Genesis 8/Female/Moprhs/agentunawares/AU G3F Pose Fix/ (should be 11 files in total).

Jay Versluis on
Using Non-Linear Animation (NLA Features) in Blender 2.8

Sunday, 14th June 2020

You can use the Dope Sheet in Action Editor mode to adjust those keyframes. Select an Action Strip from the drop down, then expand the hierarchy on the left to see the keyframes.

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Sunday, 14th June 2020

Great! I just dragged it into the data folder like every other plugin but didnt work. That would be awesome thanks!

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Saturday, 13th June 2020

If it’s not showing up, it may not be installed correctly. I’ll try it out tomorrow and let you know. I might make a quick video about how to install the pose converter (I’ve been meaning to do that for a while).

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Saturday, 13th June 2020

Yes I managed to successfully apply the G3 pose to the G8 model but now im stuck trying to fix the weird armss/hands. That converter addon doesnt show up where you said it would. Im not sure if it needs updating or I did something wrong. Last piece of the puzzle :( Any ideas?

Jay Versluis on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Saturday, 13th June 2020

Actually I’ve heard that it might be working again! I haven’t had a chance to try it out yet though.

A on
How to apply Mixamo Animations to Genesis 3 and Genesis 8

Saturday, 13th June 2020

Is it still not working or have you found a workaround? Thanks!

Mika Haikonen on
How to loop Walk Animations with Blender’s NLA Editor

Monday, 8th June 2020

Excellent. I am also currently working my way through learning curve learning NLA. The animations exported from Mixamo may have some variation in Y-axis keyframes in forward motion. Meaning it may not be straight line from starting point to end point. The walk cycle I am having the y-axis motion swings a bit. Here is a screen shot from the f-curve editor. https://ibb.co/9vgh02S

Hunanbean on
Using Non-Linear Animation (NLA Features) in Blender 2.8

Sunday, 7th June 2020

How do you get the NLA strip back to standard Keyframe so it can be edited?

Jay Versluis on
About OBS Scenes, Collections and Profiles

Thursday, 4th June 2020

Oh, thanks for the feedback! I’ll get that fixed 👍

HighRollerUSA on
About OBS Scenes, Collections and Profiles

Thursday, 4th June 2020

Hey Jay, FYI the link in your signature to your Patreon account isn't working.

Jay Versluis on
Using Non-Linear Animation (NLA Features) in Blender 2.8

Sunday, 31st May 2020

Hi Rob, I find it easier to add the forward motion not to the NLA strip, but to a regular keyframe animation. That way the animation itself can exist without tweaks and can be reused easier. To make this happen, i add my character to an Empty, inside which it animates, then the Empty has its own handle that can be moved forward. For your example, I would remove the offset to avoid the jump between animations. Make sure they blend well first, then add forward movement using the empty.

Jay Versluis on
Why do DAZ Characters take so long to load?

Friday, 29th May 2020

That’s a great way of saving on additional morphs! Thank you for sharing ;-)

Rob 3D on
Using Non-Linear Animation (NLA Features) in Blender 2.8

Friday, 29th May 2020

Hi, i liked this article, very helpful. I am currently in the progress of making a cinematic in blender using only Mixamo characters and animations and needed this information. I do have one problem with the transition strip. In your example you make use of two static animations (so where the character itself doesnt move, like walking or running). I am using a walk animation where the character stops and then has to go over into a idle animation. Now the problem at first was that the idle animation would start at the origin of the character so it would snap back to the location where the firs animation began. I fixed this using a offset with a root bone. Now to get the transition between the two animations to be smooth, i added in my setup in the NLA a transition strip between the two strips. But then it does something unexpected where my characters location springs forward and then gradually moves back to the position i created with my offset at the end of the walking animation and the beginning of the idle animation. I hope i explained this well and i hope you can help me with this, have been struggling with it for a couple of days. Greetings Rob

Bluesirius on
Why do DAZ Characters take so long to load?

Friday, 29th May 2020

Typically I mix a few characters I like to make one of my actors. Then I send the actor to hexagon and bring back as a "clean" morph. Now as per above I can/could use Install Manager to remove these base characters as my new hexagon bridge morph has made a simple unique morph. If it passes muster and does not mess up rigging I color code and give it an icon. Some of the character I have purchased have controls that turn on 10's of others. I sort of hate this: again making my own clean 1 control morph for the head and body of these keeps my "currently used" morphs in Parameter tab down to a few.