Recent Comments

There are a total of 1220 comments on this site.
Below are the most recent 30 of them, newest at the top.

VR on
How to run DAZ Studio on a remote machine via RDP

Thursday, 19th September 2019

Geez, I spent hours on this, updating drivers all over the place, even changing out the video card - and all for nothing. Then I come across this article. You're a genius, man!

Jay Versluis on
DAZ Studio Render Speeds – The Results are in!

Wednesday, 18th September 2019

Oh yes M2 drives, those are very nice indeed! If ever SSDs are "too slow" for us, M2 is a good alternative.

DreamLab Studio on
DAZ Studio Render Speeds – The Results are in!

Wednesday, 18th September 2019

I really agree with you on the SSD. If your on a computer where the O/S and DAZ are on a HDD (spinning hard drive) then you really need to move over to SDD. Newer motherboard can also open up the ability to use M.2 NVMe drives which look like a memory stick. I have the Samsung 970 EVO 1 TB drive and it's soooo much faster than a regular SSD drive with read speeds at 3,500MB/s compared to the 550MB/s speeds of the more traditional SSD drives. Overall your entire computer is so much faster when not on a spinning drive. Powering up to be on Windows in 5-10 seconds is really nice compared to over a minute. LOL

Jay Versluis on
Where does DAZ Studio save Morph Files

Tuesday, 17th September 2019

That's so nice to hear, Arjun! Thank you for sharing this with me :-)

Arjun on
Where does DAZ Studio save Morph Files

Sunday, 15th September 2019

Hi Jay. Your videos and articles are so helpful. They are the most reliable and complete sources for any given topic which means I don't have to search around elsewhere for missing pieces. Thanks! - Arjun

Jay Versluis on
My first 24 hours with Unity3D

Saturday, 14th September 2019

I'm so glad it helped! I'm looking forward to putting Unreal through its paces and see how I click with it. For starters, the whole installation and "getting started" procedure is a breeze compared to Unity. What I also appreciate is that Unreal asks, "are you a game developer or a 3D designer" when you download. Although it's the same engine, they've got an eye on people who want to utilise it for things other than making games. So perhaps it'll be easier for us 3D Vets to understand and use. I don't think I'll explore the Cryengine either. I've seen what it can do, it's fantastic - but then, so are they all. Unreal and Unity have the biggest marketshares tight now, and they have marketplaces to sell assets at, which makes them good contenders.

Chris McKay on
My first 24 hours with Unity3D

Saturday, 14th September 2019

Hi Jay, thanks for this article. This was really very helpful for me. Until I can deal with game engines some time will pass - at the moment there are too many other projects to do. But next winter that will change, and I have often asked myself: Unreal, Unity, Cryengine or Godot? I have no intention of really making a game, It's more about the fun of creating worlds, and maybe I'll turn to creating paid assets, so I need to know how the game engine works. I know it's not going to be without programming, but for the most part it should be about the creative side. I've already thrown Cryengine out because there's too much done with coding. After your article, Unity will take the same way. I won't look at Unity at all. Your article saved me a lot of time and nerves - thank you very much! So there is still unreal Engine (I have some insight into this through an online course and that seems to fit me) and Godot. It would be great if you report about your experiences with Unreal Engine. Best, Chrissy

David Davis on
How to hide lights in DAZ Studio with NVIDIA Iray

Thursday, 12th September 2019

roger that

Jay Versluis on
How to hide lights in DAZ Studio with NVIDIA Iray

Thursday, 12th September 2019

Classic! I love it! I’d like to run an idea by you, I’ll make a video on my way home - watch that Discord inbox!

David Davis on
How to hide lights in DAZ Studio with NVIDIA Iray

Thursday, 12th September 2019

So, once again, here I am seeking out a solution to a tricky Daz Studio problem... I Google....and where do I find myself..... Jay Versluis!! Great job Jay you are the omnipresent Daz Wizard.

Mr. Katz on
DAZ Studio Test Scene – share your Iray Render Speeds

Wednesday, 4th September 2019

GeForce GTX 1080 Ti FTW3 X 2 @ stock NVIDIA Studio Driver Ver. 430.86 DAZ Studio 4.11.0.383 Pro Edition (64-bit) RYZEN 7 2700X @ Stock (Ryzen Master Controlled) - 16GB RAM@ 3600mhZ Win10 Pro 64-bit, Ver.1903 Build 18362.295 2 x GPU OptixPrime = False 4 minutes 8 seconds 2 x GPU OptixPrime = True 3 minutes 17 seconds 1 x GPU OptixPrime = False 8 minutes 11 seconds 1 x GPU OptixPrime = True 6 minutes 31 seconds It's that hot after the benchmarks I think I'll change into my holiday clothing and mix a cocktail :)

christopher on
DAZ Studio Test Scene – share your Iray Render Speeds

Tuesday, 27th August 2019

i7-5820 (six core) 32gb ram gtx 1080 ti gpu alone 6 min 51sec gpu and cpu 6min 38 sec

jimmy on
How to delete all keyframes of your animation in Poser and DAZ Studio

Saturday, 24th August 2019

beautiful i was lookin 4 this

Jay Versluis on
E07 Today – Numbers Station Transcript

Wednesday, 14th August 2019

😂 I knew they could work it out!

Rod on
E07 Today – Numbers Station Transcript

Wednesday, 14th August 2019

The Girls are on it...… 😁😆

Isom on
DAZ Studio Test Scene – share your Iray Render Speeds

Saturday, 3rd August 2019

Ryzen 7 1700 32GB Win10 Pro 2 GTX 1080 TI's no SLI bridge Studio 4.11 Pro current release OptiX = on Both 1080 ti's 3m 37.25s Single 1080 ti 6m 46.46s

Jay Versluis on
DAZ Studio Test Scene – share your Iray Render Speeds

Saturday, 3rd August 2019

Thank you, Darwin!

DARWIN on
DAZ Studio Test Scene – share your Iray Render Speeds

Saturday, 3rd August 2019

rtx 2080 I9900K 32RAM 4 minutes 58.55 seconds

Heckbarth on
DAZ Studio Test Scene – share your Iray Render Speeds

Thursday, 11th July 2019

RTX2080 8GByte on a MSI GT75 Titan 9SG w/ 64 GByte. Optix OFF --- 2019-07-11 10:57:03.352 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Rendering... 2019-07-11 10:57:03.352 Iray VERBOSE - module:category(IRAY:RENDER): 1.9 IRAY rend progr: CUDA device 0 (GeForce RTX 2080): Processing scene... (...) 2019-07-11 11:03:08.883 Finished Rendering 2019-07-11 11:03:08.918 Total Rendering Time: 6 minutes 5.79 seconds 2019-07-11 11:03:34.615 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0

Jay Versluis on
Editing DAZ clothing using a reference figure in ZBrush

Wednesday, 10th July 2019

Thank you! I remember using it a few years ago, but I don’t recall it being as elegant as it is now. The morph-less option is so quick. If only I knew more about how to use the many brush tools properly... I wonder if there’s a similar tool for Blender?

DreamLab on
Editing DAZ clothing using a reference figure in ZBrush

Wednesday, 10th July 2019

Nice Jay, I really like this. I was working on doing this exact thing a few days ago but ran into a big issue. Once I got in ZBrush I didn't know how to fix my issue. LOL Well, I'm going through my old notes now so that should be resolved soon. The GoZ tool seems to be a fantastic way to quickly create custom morphs for fixing clothing items for characters.

Jay Versluis on
DAZ Studio Test Scene – share your Iray Render Speeds

Tuesday, 9th July 2019

It is indeed, I'm glad you deciphered the log files that way. I've never noticed that we see the iterations for each GPU/CPU in the log. My two relatively fast Xeons are on par with a GTX 970/980, but they're nowhere close to any RTX card. Fun to see all these results, including the laptop. Sorry for the lateness in my reply by the way, I'm only now getting a chance to sit down and collate all the results. It'll be a fun read when the whole table is up though :-)

Jay Versluis on
DAZ Studio Test Scene – share your Iray Render Speeds

Monday, 8th July 2019

Thank you! Actually if you have both CPU and GPU checked, Iray will try to use both of them together. It's not always beneficial for render times though, even the fastest current CPUs don't render as fast as a good GPU can do it. On my old system with two Xeons and a GTX 970, there was an improvement when I used CPU and GPU together. On my newer system, with two faster Xeons and an RTX 2080, there's almost no difference (at the expense o a lot more heat). CPU is used as a fallback option only when the GPU cannot be used for rendering. DAZ Studio 4.10 and RTX cards are a good example: although the RTX cards were detected and selectable, 4.10 would render with the CPU instead.

Jay Versluis on
DAZ Studio Test Scene – share your Iray Render Speeds

Monday, 8th July 2019

Thank you so much, this was very thorough! I'm off this whole week, so I'm hoping to compile all these results into a handy reference table in the next couple of days.

Matthias Gaebel on
DAZ Studio Test Scene – share your Iray Render Speeds

Monday, 8th July 2019

GeForce GTX 1070 (8192 MB GDDR5 Video-Memory, 1506 MHz) NVIDIA Studio Driver Ver. 430.86 DAZ Studio 4.11.0.383 Pro Edition (64-bit) i7-4770 CPU @ 3.40GHz, 16GB RAM Win10 Home 64-bit, Ver.1803 Build 17134.858 GPU only OptixPrime = false 12 minutes 59.69 seconds GPU: 4059 iterations, 0.429s init, 777.737s render GPU only (after letting the PC run for 24h) OptixPrime = true 10 minutes 37.47 seconds GPU: 3662 iterations, 0.489s init, 635.374s render GPU only (after a reboot) OptixPrime = true 10 minutes 43.25 seconds GPU: 3691 iterations, 0.506s init, 641.258s render GPU only (no restart, directly after the render above) OptixPrime = true 10 minutes 37.25 seconds GPU: 3662 iterations, 0.206s init, 635.684s render GPU only + Denoiser (no restart, directly after the render above) OptixPrime = true 10 minutes 50.79 seconds GPU: 3686 iterations, 0.217s init, 649.246s render GPU+CPU OptixPrime = true 10 minutes 47.94 seconds GPU: 3528 iterations, 0.454s init, 645.984s render CPU: 147 iterations, 0.666s init, 641.943s render GPU+CPU OptixPrime = false 13 minutes 18.21 seconds GPU: 3871 iterations, 0.520s init, 796.152s render CPU: 177 iterations, 0.199s init, 792.908s render CPU only OptixPrime = false 2 hours 3.1 seconds (Maximum render time exceeded) CPU: 2066 iterations, 0.533s init, 7200.814s render

Jay Versluis on
What is the /data/auto_adapted folder in DAZ Studio

Friday, 5th July 2019

UPDATE July 2019: I've clarified the section about finding the auto_adapted folder.

Nathan Gopen on
DAZ Studio Test Scene – share your Iray Render Speeds

Wednesday, 3rd July 2019

04023 iterations after 738.814s

Nathan Gopen on
DAZ Studio Test Scene – share your Iray Render Speeds

Wednesday, 3rd July 2019

So far as I understand, i you have both checked, but the scene all fits in GPU, it will use that. CPU is only fallback support.

Nathan Gopen on
DAZ Studio Test Scene – share your Iray Render Speeds

Wednesday, 3rd July 2019

Total Rendering Time: 12 minutes 27.4 seconds. GPU only, GeForce GTX 980 Ti

Ryan Zimmerman on
DAZ Studio Test Scene – share your Iray Render Speeds

Wednesday, 26th June 2019

2019-06-26 17:21:28.468 Total Rendering Time: 5 minutes 13.16 seconds 6800k 32gb ram 1070ti 1070 OptiX = true CPU = false