Creating a static logo in Blender 2.79

In this mini series I’ll show you my process of creating the logo I’m using for the DAZ Studio 101 series (both the Podcast and the YouTube versions).

I’ll start by taking a screenshot of the logo I want to use, turn it into a path in Photoshop and then I’ll import it into Blender. Here I’ll extrude it, build some grass, replicate it, add materials and finally add a density map to the Particle Emitter system (which will serve as a replicator).