How to use the Interactive Preview Renderer in DAZ Studio

DAZ Studio 4.7 introduced an auxiliary viewport option with an Interactive Preview Render feature. This is a new panel that can be docked anywhere in your workspace (or free-floating if you prefer). You can find it under Window – Panes (Tabs) – Aux Viewport.

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It looks and works much like the ordinary viewport in the middle, but at first glance it seems to have less options. Observe please: hover over the Aux Viewport to see the familiar camera selection and drawing style appear – they’re just hidden to clean up the interface when no mouse is in the vicinity. Very handy!

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How to animate motion with Bezier Tweeners in Premiere Pro


Tired of linear animations in Premiere Pro? We’re in luck, because Premiere does support full control over ease-in and ease-out controls when you animate with keyframes. It’s just extremely clunky to use.

The process of rendering such frames in between is sometimes referred to as “tweening”. Let’s find out how to use it.

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How to fix poke through in Poser with the Morphing Tool

Poser has an ingenious weapon against one of the biggest annoyances of 3D clothing: poke through. It’s caused by the clothing intersecting with another figure (the character, or another piece of clothing), causing undesirable effects.

Take this example below: Roxy strikes a pose, and somehow her shirt and pants reveals her skin in several places. Also, the bow of her pants is poking through the shirt. Not good!

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To fix it we can use Poser’s clever Morphing Tool. It’s the little finger icon. Select the piece of clothing you’d like to fix and select the tool.

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As soon as you select it, another palette appears.

Screen Shot 2015-05-23 at 12.46.48The idea is that with the following operating, we’ll create a morph that can be dialled in and out of necessary – this will come in handy if only a handful of extreme poses will cause the poke through effect we’re trying to eliminate, while others do not.

The palette has two tabs, we’ll stick with the Create Tab for now. If you feel so inclined, double-click the value that currently reads Custom_Morph to change it into something that describes what you’re fixing. This isn’t necessary, but in larger scenes it helps to remember what such a dial does.

Under Goal, select the figure against which you would like to fix the poke through. In our case that’s Roxy, as she’s clashing with the shirt.

The 8 icons in the palette let you choose how the poke through should be fixed, or more accurately, what type of transformation will be applied to the clothing item: pull, push, flatten, smooth, restore, tighten, loosen or sag.  Let’s choose loosen fit for now.

If you hover over your figure, notice the little coloured dots appearing. This shows the area that will be affected when you try to brush over the object (left-click and drag to do so). Magically, poke through will be eliminated as if by magic!

You can also change the goal to another clothing item and perform the action again. Try different tools and see how they behave. Perhaps the shirt needs to be loosened a little so there’s a bit of breathing room between Roxy and the pants? Perhaps the arms look too tight? You can do a lot with this tool

If the brush isn’t the right size, change it using the Radius parameter. Magnitude defines how much influence the brush has. Here’s the result of less than 30 seconds work:

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While it’s not exactly ZBrush, the Morphing Tool is a remarkably strong little helper that can be used right inside of Poser – no other tools are required.

The morph that is created with this is automatically set to “on” and can be found in the Parameters Tab (at the very bottom of the list).

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How to use the Wardrobe Wizard in Poser

Wardrobe Wizard is a Python script that has been included with Poser since version 8. It allows us to convert clothing that was made for one particular figure and use it on another using a set of intricate calculations.

By default, Wardrobe Wizard will allow conversions between most Poser characters (Rex, Roxy, Simon, Sydney, etc) – but there are add-ons available that allow conversions to and from Genesis, Dawn, Victoria 4 and many others.

The script was not created by SmithMicro, but instead by PhilC who kindly sells these add-ons on his website (the link is also available from within Poser).

Let’s see how Wardrobe Wizard works in Poser Pro 2014.

For this example I’m using Rex’s Polo Shirt and Shorts. The items fit Rex nicely (right), but for Roxy they’re just a little bit too big (left). Just like in real like I guess :-)

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How to create symmetric patterns in Marvelous Designer

Symmetric Paste

Most 3D apps usually have some kind of symmetry function that allows you to make a change on the right side of the model, and as if by magic it appears on the left hand side of the model too. It’s an important feature to have.

Marvelous Designer works a bit different because we don’t “model” objects as such. Instead we create 2D patterns. So how can we tell the app that a pattern is symmetric?

There are two tools that can help us accomplish this tricky task: Symmetric Paste and Unfold. Let’s examine both options.

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How to open a layer as a new document in Photoshop

Sometimes it’s nice to extract a layer from an intricate Photoshop document and turn it into its own isolated document. Here’s how to do it:

Select your layer and head over to Layer – Duplicate Layer…

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This will bring up a menu that lets you choose what you’d like to call it, and most importantly where you want to duplicated it to. Under Destination, choose New for a new document. You can even pick an existing (open) Photoshop document and your layer will be added to that. The Destination Name will be the new file name.Screen Shot 2015-05-22 at 09.22.32As soon as you hit OK your layer will be opened as a new document tab, with all layer effects, blending options and opacity settings intact.

How to move the pivot point of an object in DAZ Studio

The pivot point is the location at which the universal manipulator gizmo is shown on a 3D object. From this point you can usually move the object, or rotate it around this very point. Carrara calls it “hot point”. I’m not sure if DAZ Studio refers to it as anything in particular.

The location of the pivot point is of strategic importance, and it may not always be where you want it to be. New primitives and figures usually have it at the centre bottom, which work well for positioning the whole figure.

It can however be undesirable when you’re trying to rotate an object (like the cube below) around its centre. We’d need the pivot point to be at a different position to pull this off.

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But how do we change its location in DAZ Studio? Let’s find out.

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Murano Textures for Seana Dress – now available at Renderosity



Inspired by our Bayside Bikini Textures, Julia has been busy last week and made some textures for the beautiful Seana Dress by Nikisatez. It is with great pleasure that I give you our second ever Rednerosity product: Murano Textures for Seana Dress!

The dress fits all Genesis 2 Female characters, such as Victoria 6, Stephanie 6, Aiko 6 and all the other Generation 6 figures. Take’em out for a stroll this summer with a pretty dress and 8 new additional textures from us :-)

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How to use Smart Objects in Photoshop

Smart Objects are a great way to employ non-destructive editing in Photoshop. The idea is that Photoshop “remembers” what was applied to a layer rather than apply an effect.

Take a background image with a blur effect applied for example. You could simply select the layer, head over to Filters – Blur – Gaussian Blur and apply the effect. However if you decide you needed a little more (or less) blur on your image, then you’re stuck – unless you’ve made a copy of your original image first.

This is where Smart Objects come in handy: before you do anything destructive with a layer, head over to Layer – Smart Objects – Convert to Smart Object.

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Notice that little extra icon at the bottom right corner of your layer thumbnail. This shows you that a layer is indeed a Smart Object.

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Now apply a filter, just like you always do: head over to Filter – Blur – Gaussian Blur (for example). And there we have it: your layer isn’t just blurred, it now gets another editable tab applied so you can modify the value of your filter later. Simply double-click on the effect and you get the filter settings dialogue again.

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Smart Objects work for other image editing options as well, for example transformations, scaling, distortions, warps and all the other good tuff.

If you ever want to get rid of a Smart Object and apply the effect to the layer, head over to Layer – Smart Objects – Rasterize. It’s like applying the operation directly to the layer.

There’s a ton of other stuff you can do with Smart Objects. This Adobe article explains more:

How to lock objects in Carrara

It happens to me time and time again: I want to select an object in a busy scene, move it from a far away view, and it turns out I’m actually moving something else – perhaps the ground plane, or vital objects in the background.

Wouldn’t it be nice to lock objects that you never want to move in Carrara? Lucky for us – there is such an option! It’s done using the Constraints Tab (under Motion).

First select the object you want to be come “immovable”. You can even select several objects by holding SHIFT. Do this either in the scene or in the scene hierarchy.

Now head over to Motion and examine the Constraints drop down menu.

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Set your object(s) to Full and they can’t be moved anymore. Easy as that!

Constraints are quite powerful as you can see from the various options in the drop down. Some of the interesting ones are:

  • 2D Plane: allows you to move the object in only two directions
  • Axis: allows movement along a single axis
  • Ball Joint: specify how far rotation is allowed along any given axis (used in rigging, for example so that a door can only open so far in one direction)