How to scale texture tiles in Unreal Engine

- by

When using tileable textures in Unreal Engine, you may need to change the scale of the texture to achieve the intended effect. An example would include a brick texture that appears too big or too small on an object. We can setup texture tiling like this:

Multiply a Texture Coordinate node with a Scalar Float Parameter, then plug it into the UVs input of each texture in the set. A parameter of 1 will apply the texture without scaling. Larger values will increase the tiling (pattern will be smaller), while smaller values will do the opposite (pattern will appear bigger).



If you enjoy my content, please consider supporting me on Ko-fi. In return you can browse this whole site without any pesky ads! More details here.

Leave a Comment