Jay is a medical miracle known as Super Survivor. He runs two YouTube channels, five websites and several podcast feeds. To see what else he's up to, and to support him on his mission to make the world a better place, check out his Patreon Campaign.
In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders.
We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s useful to have a character right in front of a picture showing a pose, while at other times the plane may interfere with the scene and only needs to be visible as a colour or positional reference.
By default, OBS Studio likes to record files in FLV – for a reason that’s absolutely beyond me. I easily forget to change this setting into something more sensible, which means I frequently end up with FLV files that contain my material. At that point I have no way to edit those properly.
This means I’ll have to transcode my files in order to make them useful.
Or do I? Well, yes and no. Let me explain a bit more about this dilemma.
In this episode I’ll show you how to create an artificial depth of field effect in Photoshop, using the Blur Gallery. This can be useful for cutting down on render time, or to apply to images that have been taken with small fixed focus cameras (like the GoPro).
This technique is similar in style to this new “portrait mode” on iOS devices. The Blur Gallery has a lot to offer, I’m only scratching the surface by demonstrating both the Tilt/Shift and Iris Blur filters.
Thanks to deep learning, NVIDIA’s own DGX-1 AI Super Computer and a lot of trial and error, this machine developed an algorithm that can predict how accurate the final result will look like when only a limited amount of ray bounces are available.
In a nutshell, their Artificial Neural Network went ahead and compared a partially finished render with a finished one, and each time it made a prediction that was not looking handsome, it learnt from it. Eventually they came up with what’s currently integrated in the latest release of Iray, which has made it into DAZ Studio 4.11, and that in turn is available for us to beta test right now.
I’ve run some tests with this new toy, and I’m excited to share those with you today.
In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some workflow tips and tricks and build the above image.
Any questions, please add them in the comments – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe
In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the object to DAZ Studio. This workflow does not require any specific bridging tools that can sometimes be difficult to work with.
This is a follow-up video to my previous one about how to create morphs using ZBrush and the GoZ tool. You can watch it here: https://www.youtube.com/watch?v=MtYFaIZah6A
In this episode I’ll tell you many interesting things about how to use cameras in DAZ Studio. It’s a rather complex topic, which is why this episode is a little longer than usual.
We’ll create a simple scene together from the latest Platinum Club Freebie product, frame up a shot, and create a couple of cameras to play with. Along the way I’ll cover how to handle camera parameters, the concept of foreshortening and perspective, how focal length influences your shots visually and how to set aspect ratios for each shot.
In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off one of your creations from all sides.
The tools we use are DAZ Studio 4.10 – that’s it.
Note that this is the first live broadcast I’m doing from my desk, so bear with me if things aren’t as smooth and snappy as they usually are 🙂
Any questions, please add them below – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe
In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it.
In this episode I’ll explain the differences between the Content Library Tab and the Smart Content Tab. I’ll also show how to bring content into your scenes, and touch on the different types of content (for example, a shirt fits on a figure, but a material preset fits on a specific shirt).