Retargeting Synty Characters to the Unreal Skeleton

I’ve recently found a much easier way to use Unreal Guy’s animations with the Synty (Polygon) characters, thanks to TC Mabe’s video (and his other one too). This is an updated version of what I’ve described back in March, something I was never really happy with, nor did I fully understand all steps involved. The …

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How to use a Map Variable in Unreal Engine

I was looking for a way to turn a string value into a Material Instance. I had hoped that Unreal Engine would have a node for that, but alas it does not. Nevertheless, I needed something that like a key/value lookup and came across Map Variables. Those work exactly like a mini-database right inside the …

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How to replace a character mesh via Blueprint in Unreal Engine

For character selections, we may want to replace the skeletal mesh of a character according to a user selection. This comes in handy when we want players to be able to select a different character, or the same character wearing a different outfit. Assuming all meshes share the same skeleton, there’s a Blueprint way of …

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Adding a Post Process Volume for a simple Underwater Effect in Unreal Engine

Post Process volumes are actually very simple to use. They are essentially invisible box volumes that can apply a camera effect that becomes visible as soon our camera enters them. For this example I’ll show you how to create a very simple underwater yet super popular underwater effect that will turn our image blueish when …

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