Category Archives: 3D

My notes on 3D apps I use: ZBrush, Hexagon, DAZ Studio, Poser, Carrara and many others.

Replicating an Object with Blender’s Particle Emitter

In this episode I’m building several simple grass stalks and replicate them along a plane using Blender’s Particle Emitter. I’ll talk you through the scary options we need and explain some of the concepts in using the Particle Emitter as an Object Replicator.

This is part 3 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZcC3_xaHyio5zs31Y5VyWpZ

Catch this episode on my 3D Podcast:

DAZ Studio 106: Viewport Draw Styles

In this episode I’ll talk you through the various Viewport Drawing Styles.

The default we usually see is “texture shaded”, which is a nice compromise between displaying a good looking “live” picture, while keeping your computer responsive for navigating and posing.

However, with larger scenes your system may become slower and less responsive. We can use a lesser detailed Drawing Style to bring responsiveness back into our scenes.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Creating a Logo from a Raster PNG in Blender

In this episode I’ll show you how to use the SVG file with curve information and turn it into an extruded logo using Blender. I’ll setup the scene and ground plane, get the camera ready and turn the default light into a strong side light. This will serve as a starting point to creating our logo.

This is part 2 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZcC3_xaHyio5zs31Y5VyWpZ

Catch this episode on my 3D Podcast:

DAZ Studio 105: Navigating in 3D Space

In this episode I’ll show you how to navigate your 3D world within the viewport. I’ll explain several ways to do this, and I’ll also show you how to customise the modifier keys for faster navigation using your mouse and keyboard.

In addition, there’s also a fully immersive way to “walk” through your scene using the ASD and W keys. I’m going into more detail on how to navigate like that here or on my View in iTunes Store.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

How to turn a Raster Image into a vectorised SVG in Photoshop

The other day I wanted to convert a logo into a path, so that I could use it as a shape in Blender. It was in fact the WordPress logo that was provided as a PNG or PDF from the WordPress Branding section.

The trouble was, both the PNG and the PDF are rasterised, and as such cannot easily be used for an extrusion in 3D as an SVG file would. The question then was, how do I convert an image into an SVG in Photoshop, so that I could import it into Blender?

It took a bit of fiddling, but here’s how I did it.

Quick introduction to SVG Files

SVG files can actually contain three types of data:

  • Vector Graphics, such as paths (which is what we want)
  • Raster Graphics, such as bitmap images (which we have, but don’t want)
  • and Fonts

What I needed in Blender was indeed a Vector Path. Although the other two data types can be contained in an SVG file, Blender can only read path information at the time of writing. It makes sense too, because really I’d like to the path information available as a curve in Blender, not the potential raster or font information.

I’m mentioning this here because

  • a.) I didn’t know this, and
  • b.) importing an SVG containing either fonts or raster graphics will import nothing into Blender – which had me stumped.

Thanks to cegaton on Blender Stackexchange for this explanation!

Hence, for Photoshop to export vector data instead of raster data in our SVG file, we need to jump through a few hoops – but it is possible. Let’s see how!

Continue reading How to turn a Raster Image into a vectorised SVG in Photoshop

Catch this episode on my 3D Podcast:

DAZ Studio 104: Updating Content

In this episode I’l explain how we can utilise Install Manager to update both DAZ Studio as well as content if and when updates are available. I will also show you how to update Install Manager itself.

This happened to me today and was not a planned part of the series, but I found it was a good opportunity to demonstrate how to handle updates (since we’ve just been talking about it a few days ago).

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 103: Customising Styles

In this episode I’ll show you how you can customise the interface in DAZ Studio.

I have previously shown you how to select Workspaces and Styles, and now we’ll see how to make the interface your own by changing the colours of the interface. In addition, I’ll elaborate more on the macOS intricacies on moving Tabs in the interface.

Watch the full course here:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZeCEvFO0spfYc3DzjpJyIzY

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 102: Workspaces, Tabs and Styles

In this episode we’re launching DAZ Studio for the first time after a fresh installation, we’ll fix the database manager, and we’ll learn how to customise the interface.

I will also show you where those important context sensitive menus are hiding.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 101: Using Install Manager

In this episode I’ll show you how to get started with DAZ Studio, namely by installing it.

To be able to install both DAZ Studio as well as content, and update both those things going forward, the easiest thing to do is use a helper application called Install Manager. I’ll show you how to get it and how to operate it.

Watch the whole course here.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 100: Introduction to the course

In this course I’ll explain how to use DAZ Studio, a free 3D content manipulation and rendering app. It’s aimed at beginners and medium casuals alike, it explains the foundations of how the software works, and also illustrates how 3D software works in general (sort of a “3D for Humans” approach).

This episode is a quick introduction to the concept, and I’ll talk a little bit about my history with DAZ Studio.

You can watch the whole course in this playlist on YouTube.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast: