3D Archives

My notes on 3D apps I use: ZBrush, Hexagon, DAZ Studio, Poser, Carrara and many others.

Comparing G3 to G8 Character Converters for DAZ Studio

I’ve been fascinated with the idea of using my Genesis 3 characters with newer Genesis 8 figure. There are some benefits and good outfits that are not backwards compatible without fiddling. So I came across two products that address this: RiversoftArt has various products that convert G3 to G8 and back, and then there’s the …

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ZBrush Basics Cheat Sheet

I just watched the above excellent one hour tutorial by Henning and Morten from FlippedNormals. It’s a great “getting (back) into ZBrush” tutorial that covers everything I keep forgetting when I give ZBrush a rest for longer than 6 months. Which is essentially every time I use it. While watching I took some notes so …

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How to fix trouble with hair and transparency in DAZ Studio 4.15

There appears to be an issue with the current version of DAZ Studio 4.15. With some hair products, when rendering with transparency (without a dome), hair strands appear sparky. It’s annoying enough on a wide shot, but even more so on a closeup. Take a look at the two versions of the image above and …

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Adjusting skeletons for custom character morphs in DAZ Studio

If you’ve ever made a custom character from existing morphs in DAZ Studio, you may find it easier to combine all those adjustments into a single slider. This makes it easier to use the character in new scenes without having to set it up again, and can cut down on the amount of morph product …

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How to access keyframes for morph dials and parameters in the DAZ Studio Timeline

By default, some keyframes in the DAZ Studio timeline just don’t show up. Morph dials and any other options that appear on the Parameters Tab are such culprits. We can see their effect, but not necessarily a corresponding keyframe. I’ve just found out how to make those values how up and thought I’d make a …

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How to start a second instance of DAZ Studio

Sometimes it’s handy to have DAZ Studio render something in the background, while you’re working on the next scene in the foreground. Sadly that’s disallowed by design, even though it would be a super handy feature to have. Think how elegant the Poser Render Queue or Adobe’s Media Encoder implement such workflows. We’re busy people …

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Visemes on Genesis 8.1 and how to make them work

I’ve been playing with the new Genesis 8.1 figure in preparation for a project. Most things seem to be working OK, and as expected – including body morphs and may expression sliders. Something that did not show up was visemes. I use them quite often to create expressions, so they’re very important to me. I …

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Mixamo to DAZ Studio to Marvelous Designer and back

In this article I’ll explain how apply a Mixamo animation to a Genesis 8 (or 3) character, then export the animation to Marvelous Designer, animate a garment and bring it back into DAZ Studio for rendering. This will give us both the rendered character and the garment. There are so many steps to this process, …

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How to use the Slash and Spread tool to add fullness in Marvelous Designer

The Slash and Spread tool can be used to add fullness to a garment. In the above image I’ve made a simple skirt from two squares (on the left), but after a few strokes with the Slash and Spread tool it looks much neater (on the right). Here’s a clip from when I discovered it, …

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Exporting an OBJ Sequence from DAZ Studio (via Blender)

In this article I’ll show you the steps necessary to export an animation as OBJ Sequence from DAZ Studio. There’s a script floating around the DAZ Forums by an unknown author, but sadly it’s stopped working after version 4.12. While I haven’t found a way to fix that script, there’s a workaround by importing the …

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How to change any Blender viewport to full screen

I always forget how to do this: most viewports can be changed into full screen mode by hovering over a window and selecting CTRL + SPACE BAR. This works great for 3D and node views, less so for things like the timeline or the outliner.

What is Turned Sewing in Marvelous Designer and when do we use it

I came across a mystery the other day. It had to do with sewing pockets in Marvelous Designer. I did this in a stream recently, and Christina was kind enough to give me some tips. One of the things that came up was Turned Sewing, and I found the principle a little hard to grasp. …

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How to bring back the Measuring Tool Icon in Marvelous Designer

This morning I’ve noticed that my measuring tool had disappeared from the 3D toolbar in Marvelous Designer. I was using it only last week. I could still get to it using Avatar – Measurement, but the icon had gone. How do we bring it back? And why did this happen in the first place? Thankfully …

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How to create a Dart on the outside edge of a pattern in Marvelous Designer

If you’ve ever tried to use the Dart Tool to create a dart on the outside of a pattern, you’ll have noticed that it doesn’t work as you would expect. That’s because that Dart Tool is only meant to be used to create darts on the inside of a pattern. To create a dart on …

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Importing animations from Marvelous Designer into Blender

I’ve been able to import Marvelous Designer animations into Blender for rendering! Here’s a short video I’ve tweeted showing my inflatable boat in action: This is how we make it happen in principle. In Marvelous Designer: animate your garment export an OBJ from the first frame export the animation as MDD using the same settings …

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How to change the distance between the garment and avatar in Marvelous Designer

Sometimes you might find that the body of the avatar is poking through the garment, and no matter how hard you try, it just doesn’t seem to go away. I’m assuming you’ve already tried lowering the particle distance on the garment and smoothed the avatar, and you still have small poke through artefacts. Perhaps try …

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Setting up PBR materials in Blender with Node Wrangler

Node Wrangler has an easy shortcut that lets us setup selected maps as a node tree in Blender. In the Shading tab, press CTRL + SHIFT + T while hovered over the BSDF node and a file dialogue will appear. Navigate to the folder containing your maps, select each one you’d like to use using …

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How to optimise the City Park Environment by SilverTM for Unreal Engine

I’m having great fun with the City Park Environment in Unreal Engine. I picked it up the moment it was released and have never regretted the amount of time I spent with it. Having done so, I understand that it’s not easy to get started with it when you’re a novice. The set takes long …

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Creating points at intersections with internal lines in Marvelous Designer

When internal lines intersect with an external one, there’s no intersecting point with said outside line by default. In the example below, the top line (in yellow) is still in one piece. Let me explain how we can create a split at this exact point. Select the line tool (Z) and select the outside line, …

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How to preview a Cine Camera full screen in Unreal Engine

During yesterday’s Twitch Stream, I’ve built a camera animation with the Urban Future 6 set in Unreal Engine. I was wondering how to show the camera full screen while I was positioning it and found out this morning. That’s what a good night’s sleep can do to you 🙂 I thought I’d share it with …

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How to use skeletons from various Synty Packs in the same Unreal Project

It appears that most Synty Polygon packs share the same skeleton. Therefore we can mix and match characters from various packs and use them in the same project, without the need to retarget our characters again. I’ve explained in a previous post how to retarget a Synty skeleton to the Unreal Skeleton, however if we …

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