Category Archives: 3D

My notes on 3D apps I use: ZBrush, Hexagon, DAZ Studio, Poser, Carrara and many others.

Creating Eye Reflections in DAZ Studio

In this episode I’ll show you how to create reflections in the eyes of a character in DAZ Studio. I’ll explain why these things happen in reality and how we can re-create them in the software. I will show you this principle with three types of lighting: using IBL, using parametric lights, and using an emissive primitive as a light source. I’ll also touch on the Eyes Cornea Bulge parameter and show you a quick line-up of what different values can do to your eye reflections.

For Biscuits 3D.

Catch this episode on my 3D Podcast:

DAZ Studio 111: Installing Content in a Second Directory

In this episode I’ll show you how to install 3D Content with Install Manager into another directory of your choice.

By default, Install Manager will use a folder called “My DAZ 3D Library”, but sometimes you may need a second directory to install content in. For example, to keep pre-release files separate from “release versions”, or perhaps you’d like to keep Genesis 2 content separate from Genesis 3 content.

For those occasions, you can tweak both Install Manager and DAZ Studio, and define several other directories. In this episode you’ll find out how to do it.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 110: Object Hierarchies, Grouping and Parenting

In this episode I’ll show you how parent objects to one another, and how to create groups, and the implications either of these actions has on your scene. I’ll also explain the Null object and when/how to use it.

Understanding these concepts means you’ll be able to build scenes more efficiently: hierarchies let you move multiple objects around at once, make them (un-)selectable and (in-)visible.

Oh yes, and I’m explaining the concept of selectability and visibility as well. A fun packed episode it is indeed!

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

DAZ Studio 109: Adjusting the Pivot Point and using Multiple Viewports

In this episode I’ll show you how to change the location of the Pivot Point in DAZ Studio. It’s the point at which the 3D manipulator gizmo shows up and from where objects are translated and rotated. Blender calls this the “origin point”. DAZ Studio uses the Joint Editor to manipulate this point.

While I’m at it, I’m also showing you how to use multiple viewports, so this will be our first exercise in placing an object in relation to another in 3D space.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Using a Density Map with the Blender Particle Emitter (Replicator)

In this final episode of our serves I’ll show you how to create and apply a Density Map for use in Blender’s Particle Emitter. This will allow us to specify where objects are replicated and how may we want at which point. I’ll also explain how to invert the map.

I will touch on how to create different sizes of our logo (one square, one rectangular).

This is part 5 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZcC3_xaHyio5zs31Y5VyWpZ

Catch this episode on my 3D Podcast:

DAZ Studio 108: Manipulating Objects using Parameters

In this episode I’ll show you how to manipulate objects in the viewport using numeric values and the Parameters Tab. This can be useful to make precise adjustments to the alignment and placement of your objects.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Adding Materials to our Objects in Blender (Cycles)

In this episode I’m giving our objects some colour with simple shaders: I’m making the grass green, give the ground an earthy brown and add a shiny golden touch to our logo. I’m also covering the logo with another replicator, simulating an interesting effect.

This is part 4 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZcC3_xaHyio5zs31Y5VyWpZ

Catch this episode on my 3D Podcast:

DAZ Studio 107: Manipulating Objects with Tools

In this episode I’ll show you how to manipulate objects in the viewport using four tools: the translate, scale, rotate and universal manipulator tools. I’ll also explain the concept of world vs local/object coordinates and touch on screen coordinates.

These are tough concepts to grasp, but with a bit of practice, you’ll be flying around your objects and position them where you want them to do in no time.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast:

Replicating an Object with Blender’s Particle Emitter

In this episode I’m building several simple grass stalks and replicate them along a plane using Blender’s Particle Emitter. I’ll talk you through the scary options we need and explain some of the concepts in using the Particle Emitter as an Object Replicator.

This is part 3 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:
https://www.youtube.com/playlist?list=PLPcx_LSSGfZcC3_xaHyio5zs31Y5VyWpZ

Catch this episode on my 3D Podcast:

DAZ Studio 106: Viewport Draw Styles

In this episode I’ll talk you through the various Viewport Drawing Styles.

The default we usually see is “texture shaded”, which is a nice compromise between displaying a good looking “live” picture, while keeping your computer responsive for navigating and posing.

However, with larger scenes your system may become slower and less responsive. We can use a lesser detailed Drawing Style to bring responsiveness back into our scenes.

Watch the full course in one convenient playlist:
Catch this episode on my DAZ Studio 101 Podcast: