Artificial Intelligence Archives

Make a Character walk to a random location in Unreal Engine

I’ve been following EPIC’s Behaviour Tree Quick Start guide and delved into the fascinating world of Blackboards and Behaviour Trees (regardless of the missing u). I thought this way of implementing random walk actions in background characters would come in handy for making the game world come alive. In their example, the behaviour tree is …

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Spawning characters automatically in Unreal Engine

In this article I’ll show you how we can keep a specific number of actors in the game world, and “replenish them” should they be removed. Imagine a game in which you pick flowers, and over time said flowers automatically re-grow but never exceed 10. Or a game in which the player battles against 5 …

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Setting up a simple AI Controller in Unreal Engine

Unreal Engine can make pawns to things, like chase down and follow the player. This is known as AI behaviour, for Artificial Intelligence. It works surprisingly well! Here’s how to set it up – in its simplest form. In principle we have to create an AI controller add the AI controller to the pawn define …

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