Removing or changing the consequential popup in Story Framework

- by

Whenever an action with consequences happens, Story Framework will bring up a default popup that tells the player that their action will have consequences. This can happen as a result of a dialogue action, or an item pickup, or any other manual story event. We can easily remove it or change it to something else. Let’s take a look where this is created.

Take a look in

  • StoryFramework – Core
  • UserInterface
  • Widgets

and find a file called PopupMaster_W. Open it and switch to the graph section. This is where you’ll find the actual graphic (text and icon) is displayed. Change it to your heart’s content.

If you want to remove it or amend the logic that calls it, switch to the Graph section at the top right and find a custom event called ShowConsequencePopup. The easiest way is to search for it). Here you can un-hook the event, or add your own custom logic as to when it’s supposed to appear.



If you enjoy my content, please consider supporting me on Ko-fi. In return you can browse this whole site without any pesky ads! More details here.

Leave a Comment