How to use Soft Selections in Blender

Soft Selections are those that influence more than what you have selected for a more organic and natural influence around an area.

In Blender this concept is called Proportional Editing and it’s disabled by default.

To enable it, while in Edit Mode, select SHIFT-O (as in the letter). There’s also a little circle icon which lets you enable it.

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Once enabled another menu appears right next to the circle to define the falloff properties of soft selection. The default is smooth.

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With this enabled, any edit operation you make on vertices, edges or faces will have a greater influence over the surrounding geometry.

To adjust the area of influence, click the gizmo to begin a transform and notice the faint circle that appears. While clicking, drag two fingers up or down to change the size of the circle (or I guess scroll your mouse wheel if you don’t have a track pad).

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