How to grow grass on a terrain in Carrara

Grass3My first idea of growing grass in Carrara was to make use of the Hair Object. It sounds like an easy workflow too: drag the hair object onto my terrain, adjust its growth behaviour, adjust the colour to resemble grass, and case closed. This approach works fine with primitives and vertex objects.

But sadly, it doesn’t work with terrains. So I thought, perhaps I’ll apply a patch of hairy grass to a plane, and then use a Surface Replicator to replicate the plane all over the terrain. That doesn’t work either: while the plane itself is being replicated, the actual hair (or grass) that’s growing on it is not. I compare this to using the best string trimmer vs scissors on your lawn. Perhaps the Hair Object isn’t such a good idea to be used with growing grass on a huge terrain after all.

A very different approach comes from Phil Wilkes, who has kindly shown how to model a more complex patch of vegetation in this video. I’ve taken the same approach but only modelled a single stalk of grass, replicated it onto a plane, and then replicated that plane onto my terrain.

Here’s how I did it step by step.

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Filed under: Categories 3D

How to animate clouds in Carrara

Carrara’s Realistic Sky produces some pretty decent clouds. I’m particularly fond of the Cirrus clouds. The manual suggests that they can be animated too, but I didn’t really know how to do it. Thanks to a tip from Mark Bremmer I was put on the right track. Here’s how to do it: In the Scene …

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Running Bryce in Parallels Desktop

Sunset2Bryce 7.1 doesn’t reliably run under OS X, but it works fine in both Windows 7 and Windows 10. Being the Mac User and avid 3D enthusiast that I am, and having a bit of time on my hands, I thought I’d give Bryce another go. And thanks to Parallels Desktop I can run it in a virtual Windows installation. Nice!

I’m only getting started with Bryce, but the first thing I’ve noticed was that many of the mouse controls didn’t work as expected. For example, dragging a slider up or down only works in one direction, and much too erratic to be useful. Imagine how awkward camera and positioning controls are! Anything that has to do with leaving the left mouse button clicked while dragging up/down/left/right is affected.

The Problem

I’m using Apple’s Magic Trackpad, and those controls need to be translated by Parallels Desktop and given to Windows as Mouse Controls. This works fine out of the box in most Windows applications – but not with Bryce. Don’t ask me why.

So I thought, how am I going to make this work? Fiddle with Windows Mouse Settings (has no effect), fiddle with Parallels Desktop Settings (also has no effect), install Snow Leopard or Windows on an external partition? Ah, let’s just not go there.

But there is something surprisingly simple that came to me this morning: connect a dedicated input device directly to the Windows VM, rather than have Parallels Desktop translate the controls. And hey presto: it works a treat!

Let me show you how to do it in this article.

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