How to make a texture repeat in Blender (Cycles)

Sometimes we need a seamless texture to repeat on an object without the help of Photoshop. That’s possible in Blender’s Node Editor, albeit not exactly intuitive.

We need to add both a Texture Coordinate node, as well as a Mapping node to our shader to make this happen.

Here’s how to do it:

  • setup your texture map as usual (Add – Texture – Image Texture) and plug it into the Diffuse Color Input
  • your texture does not repeat at this point
  • add a Mapping Node (Add – Vector) and plug its vector output into your texture’s vector input
  • in the Mapping Node, select Texture. The X and Y Scale value below one determines the repetition of your texture
  • however, your texture does not show up at this point
  • add a Texture Coordinate node (Add – Input) and connect its UV output to the Texture Coordinate node’s Vector input
  • now your texture shows up

Here’s what such a shader looks like:

screen-shot-2016-11-21-at-07-18-38

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