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Octane for DAZ Studio – render tests

In a recent stream I got accustomed with some of the options of the Octane Plugin for DAZ Studio. It’s easy to get brain overload with so many sliders! After some fiddling though, I discovered how to render the final image. However, there appear to be four different types of options on how to achieve that. These are:

  • Direct Lighting
  • Path Tracing
  • PMC
  • Info Channel

Rather than read the manual, which I’m sure would explain what the difference between each option, I did a few test renders of the scene we built. Let’s see if we can visually detect any differences.

The renders below were done at 2000×1500 with the built-in denoiser, which kicks in at the end of the image. Until that point, minor grain is visible. These were saved as 16 bit PNG files (click to enlarge).

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