Sequencer Archives

How to enable Night Mode in EPIC’s City Sample project

The famous City Sample project from The Matrix Awakened has a night mode feature players can switch to from the in-game mini menu. That’s no good though if you want to use the project for rendering scenes via Sequencer. Thankfully there’s an easy way to enable this, let me show you how. First, find BP_Nightmode …

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Working with Takes and Shots in Unreal Engine

I’ve previously talked about using Shot Tracks in the UE Sequencer. There’s a related feature called Takes that I’ve just found out about. It can make life easier as you try things out while you work with animations and adds an “alternate” shot that can be swapped out without destroying the original. Each take is …

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