Do you ever get tired of Unreal Engine screaming at you about the Texture Streaming Pool being over budget? I don’t even know what it means or why it doesn’t solve this automatically. Usually I just ignore it, or type DisableAllScreenMessages in the console and move on with my day.
Thankfully there is a fix though, and I thank my friend Horizon Dolls for bringing this to my attention. Here’s what we need to type into the console:
r.Streaming.PoolSize = "3000"
What does this do? I have no idea, but apparently it’s good and makes Unreal Engine shut up. LOL