In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility.
I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme perspective and all the characters. I’ll also show you how to navigate a dark scene without a headlamp, and how to apply some colour corrections using Tone Mapping.
In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch.
I’ll cover how to display both characters side by side for an optimal workflow experience, how to paste the existing Iray shader from Charlotte 8 to Staci, and how to tweak the shader to achieve a nice cartoon look in Iray. I’ll also tweak the shaders for Staci’s Summer Splash outfit so that we get a handsome Iray render.
In this live event I’ll show you how to utilise some of your older content in DAZ Studio and make it compatible with the NVIDIA Iray render engine. Specifically, I’ll take two 3D Universe characters from 2004, pose them in a brand new set by Danie and Marforno and create a riveting Sci-Fi scene.
I’ll cover how to load the tunnel, how to pose the characters, change the surface properties, set the lights, frame the shot, replace a bump map on Staci’s suit and… probably a lot more.
In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders.
We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s useful to have a character right in front of a picture showing a pose, while at other times the plane may interfere with the scene and only needs to be visible as a colour or positional reference.
In this episode I’ll show you how to create an artificial depth of field effect in Photoshop, using the Blur Gallery. This can be useful for cutting down on render time, or to apply to images that have been taken with small fixed focus cameras (like the GoPro).
This technique is similar in style to this new “portrait mode” on iOS devices. The Blur Gallery has a lot to offer, I’m only scratching the surface by demonstrating both the Tilt/Shift and Iris Blur filters.
In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some workflow tips and tricks and build the above image.
Any questions, please add them in the comments – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe
In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the object to DAZ Studio. This workflow does not require any specific bridging tools that can sometimes be difficult to work with.
This is a follow-up video to my previous one about how to create morphs using ZBrush and the GoZ tool. You can watch it here: https://www.youtube.com/watch?v=MtYFaIZah6A
In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off one of your creations from all sides.
The tools we use are DAZ Studio 4.10 – that’s it.
Note that this is the first live broadcast I’m doing from my desk, so bear with me if things aren’t as smooth and snappy as they usually are 🙂
Any questions, please add them below – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe
In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it.
In this episode I’ll show you how to create a moving Zoom Effect in Photoshop, using the Radial Blur Filter. I’ll also explain the use of Smart Objects and how to blend the original image with the blurred version using a Layer Mask.
I’ve used this effect to create the thumbnail for my Vertigo Shot animation here: https://youtu.be/M-UevHx5CsQ