Category Archives: 3D Podcast

Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others.

How to use Reference Images in DAZ Studio

In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders.

We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s useful to have a character right in front of a picture showing a pose, while at other times the plane may interfere with the scene and only needs to be visible as a colour or positional reference.

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Creating Depth of Field in Photoshop

In this episode I’ll show you how to create an artificial depth of field effect in Photoshop, using the Blur Gallery. This can be useful for cutting down on render time, or to apply to images that have been taken with small fixed focus cameras (like the GoPro).

This technique is similar in style to this new “portrait mode” on iOS devices. The Blur Gallery has a lot to offer, I’m only scratching the surface by demonstrating both the Tilt/Shift and Iris Blur filters.

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Building an Indoor Pool Scene with DAZ Studio

In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some workflow tips and tricks and build the above image.

Any questions, please add them in the comments – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe

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Creating ZBrush Morphs for DAZ Studio without GoZ

In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the object to DAZ Studio. This workflow does not require any specific bridging tools that can sometimes be difficult to work with.

This is a follow-up video to my previous one about how to create morphs using ZBrush and the GoZ tool. You can watch it here: https://www.youtube.com/watch?v=MtYFaIZah6A

For Roger and MH LI.

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Creating a Turntable Animation in DAZ Studio

In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off one of your creations from all sides.

The tools we use are DAZ Studio 4.10 – that’s it.

Note that this is the first live broadcast I’m doing from my desk, so bear with me if things aren’t as smooth and snappy as they usually are 🙂

Any questions, please add them below – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe

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How to create DAZ Studio Morphs with ZBrush

In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it.

For Allan.

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Creating a Zoom Blur Effect in Photshop

In this episode I’ll show you how to create a moving Zoom Effect in Photoshop, using the Radial Blur Filter. I’ll also explain the use of Smart Objects and how to blend the original image with the blurred version using a Layer Mask.

I’ve used this effect to create the thumbnail for my Vertigo Shot animation here: https://youtu.be/M-UevHx5CsQ

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Creating the Vertigo/Jaws Shot in DAZ Studio – Part 2

In this episode I’ll show you how to create a Dolly Zoom animation in DAZ Studio. That’s a camera trick made famous with Alfred Hitchcock’s movie VERTIGO, hence it’s often called a Vertigo Shot or Jaws Shot (because Steven Spielberg has used it for great effect in Jaws).

In Part 1 I’ve explained how the effect is created and how to frame up the keyframes of our animation. In this part I’ll get into setting lights, animating the camera’s depth of field and rendering out the animation.

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Creating the Vertigo/Jaws Shot in DAZ Studio – Part 1

In this episode I’ll show you how to create a Dolly Zoom animation in DAZ Studio. That’s a camera trick made famous with Alfred Hitchcock’s movie VERTIGO, hence it’s often called a Vertigo Shot or Jaws Shot (because Steven Spielberg has used it for great effect in Jaws).

In this part I’ll explain how the effect is created, setup our scene and frame up the keyframes of our animation. In Part 2 I’ll get into setting lights, animating the camera’s depth of field and rendering out the animation.

Catch this episode on my 3D Podcast:

How to use SOUL REFLECTIONS for DAZ Studio

In this episode I’ll show you how to use my new lighting product SOUL REFLECTIONS – Vol. 1. I’ve had so much fun exploring the eye reflections I’ve explained in my previous two videos, importing several interesting shapes and turning them into reflective surfaces.

SOUL REFLECTIONS is the result of my endeavours. I’ve compiled presets for close-up, medium and wide shots with appropriately patented light emitting shapes, matched with varying intensities for each shot and shape to get you started quickly. All you need to do is load and pose your character, pick a shape and shot, switch to the new camera, frame up your image and hit render.

SOUL REFLECTIONS – Vol. 1 is available from Renderosity: https://www.renderosity.com/mod/bcs/?ViewProduct=128956

You can also get it as a FREEBIE if you support me on Patreon (all tiers):
https://patreon.com/versluis

Any questions, please let me know below 🙂

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