On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on what I’ve been able to gather so far, including how dForce fits into the picture.
In this live event I’ll show you how to create a realistic sunset portrait in DAZ Studio. I’ll explain how to use the Sun and Sky option in the render settings to tweak the time of day, how to make the sun visible and how to move it into position.
Finally we’ll add a character who’s looking at the sunset, dressed in one of Biscuit’s hair and dForce outfits. I’ll even discuss some Tonemapping options to get a handsome looking image without postwork.
In this live event I’ll show you how to use Atmospheric Fog Planes in DAZ Studio. They can be used as a subtle effect to make your scenes more realistic. Fog Planes can fill the screen, or they can be used as prop splats to show steam rising in parts of your image. I’ll show your both versions, explain the workflow in setting up your planes, and how to create them yourself with Carrara.
In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility.
I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme perspective and all the characters. I’ll also show you how to navigate a dark scene without a headlamp, and how to apply some colour corrections using Tone Mapping.
In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch.
I’ll cover how to display both characters side by side for an optimal workflow experience, how to paste the existing Iray shader from Charlotte 8 to Staci, and how to tweak the shader to achieve a nice cartoon look in Iray. I’ll also tweak the shaders for Staci’s Summer Splash outfit so that we get a handsome Iray render.
In this live event I’ll show you how to utilise some of your older content in DAZ Studio and make it compatible with the NVIDIA Iray render engine. Specifically, I’ll take two 3D Universe characters from 2004, pose them in a brand new set by Danie and Marforno and create a riveting Sci-Fi scene.
I’ll cover how to load the tunnel, how to pose the characters, change the surface properties, set the lights, frame the shot, replace a bump map on Staci’s suit and… probably a lot more.
In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some workflow tips and tricks and build the above image.
Any questions, please add them in the comments – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe
In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off one of your creations from all sides.
The tools we use are DAZ Studio 4.10 – that’s it.
Note that this is the first live broadcast I’m doing from my desk, so bear with me if things aren’t as smooth and snappy as they usually are 🙂
Any questions, please add them below – or join me on FRIDAY at 10am EST / 3pm in the UK / 4pm in Europe