In this episode I’ll tell you much of what I know about the Environment Lighting in DAZ Studio. This technique is also known as Global Illumination. I’ll explain the meanings of such cryptic abbreviations as IBL and HDRI, and how all these pieces fall together to make your scenes look handsome.
This is a continuation of the previous episode about Mesh Lights. If you haven’t already, you can watch it here.
In this series I’m building an animated title sequence using a set made for DAZ Studio in Blender. This requires lighting and material tweaks, and messing with textures. It’s not a tutorial, just some dude trying his best at Blender (without knowing much about it, but learning a lot in the process).
The end result is an intro for my my game streams, as well as these new seasons of 3D Shenanigans. Once the set is built, I’ll replace a couple of key textures so that the cinema and screen show something different. It’s a lot of work!
In this episode I’ll explain the basics of using Mesh Lights. Those are surface properties that can make any object emit light. I’ll show you how to set this up, how to adjust it and how to make it invisible so you can shoot through it.
I’ll also throw in some random anecdotes about surface normals and “Shaders vs Material Presets”. I hope you like it! Here’s the link about Surface Normals: – –
In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious.
In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two).
On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy.
The highlights in this version are:
overhaul of the regular timeline
integration of the KeyMate and GraphMate functionality
addition of IK Chain feature for regular scenes
Viewport Performance setting finally defaults to “best” rather than “none”
There’s a complete list of new features is here, and the full changelog can be found here.
You can download the beta from here (it installs in parallel to the release version and will not affect your current settings or library).
Patreon Supporters can get download the scene files from this stream here.
Many thanks to Mike Myers for suggesting this topic for today’s stream ☝️
In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together.
I was unable to get this thing going during the live stream, so I’ve made another video the next day to explain how to make it work.
The podcast episode is only the second part, which contains the solution to this mind bending puzzle.
In this episode I’ll give you an introduction to the various parametric light objects we can create from the menu, how to use them and how to tweak their respective parameters as they apply to the Iray render engine.