Category Archives: Screencasts

Building JAY PLAYS – a Title Sequence Animation in Blender

In this series I’m building an animated title sequence using a set made for DAZ Studio in Blender. This requires lighting and material tweaks, and messing with textures. It’s not a tutorial, just some dude trying his best at Blender (without knowing much about it, but learning a lot in the process).

The end result is an intro for my my game streams, as well as these new seasons of 3D Shenanigans. Once the set is built, I’ll replace a couple of key textures so that the cinema and screen show something different. It’s a lot of work!

Continue reading Building JAY PLAYS – a Title Sequence Animation in Blender

Converting aniBlocks into regular keyframes (and back)

In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious.


Adjusting multiple values at the same time in Blender

In this quick tip I’ll show you a neat trick to enter the same value into multiple text fields in Blender. Works for keyboard input as well as using the mouse to adjust multiple sliders.


Working with a Full Screen Viewport in Blender

In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two).


DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25

On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy.

The highlights in this version are:

  • overhaul of the regular timeline
  • integration of the KeyMate and GraphMate functionality
  • addition of IK Chain feature for regular scenes
  • Viewport Performance setting finally defaults to “best” rather than “none”

There’s a complete list of new features is here, and the full changelog can be found here.

You can download the beta from here (it installs in parallel to the release version and will not affect your current settings or library).

Patreon Supporters can get download the scene files from this stream here.

Many thanks to Mike Myers for suggesting this topic for today’s stream ☝️

Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24

In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together.

I was unable to get this thing going during the live stream, so I’ve made another video the next day to explain how to make it work.

The podcast episode is only the second part, which contains the solution to this mind bending puzzle.

DAZ Studio 115: Parametric Light Objects in Iray

In this episode I’ll give you an introduction to the various parametric light objects we can create from the menu, how to use them and how to tweak their respective parameters as they apply to the Iray render engine.

Here’s the link about Colour Temperature I’ve mentioned:

Here’s the one about Luminous Flux:

Building a scene with dForce Magnets – 3D Shenanigans #23

In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you.

I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a regular rigid follow node. Then I’ll move on to building a bed scene in which I’ll drape a duvet/sheet over a sleeping character.


DAZ Studio 114: Introduction to Lighting

In the following episodes I’ll tell you everything I know about lighting in DAZ Studio. It’s so much that I’ve decided to split this section into multiple smaller parts.

In this part I’ll explain the different types of lighting we have at our disposal, touch on surface properties as they apply to Iray and 3Delight, and I’ll explain how the default lighting works that we get with every new scene (and also how to remove it).