Category Archives: Screencasts

Working with a Full Screen Viewport in Blender

In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two).


DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25

On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy.

The highlights in this version are:

  • overhaul of the regular timeline
  • integration of the KeyMate and GraphMate functionality
  • addition of IK Chain feature for regular scenes
  • Viewport Performance setting finally defaults to “best” rather than “none”

There’s a complete list of new features is here, and the full changelog can be found here.

You can download the beta from here (it installs in parallel to the release version and will not affect your current settings or library).

Patreon Supporters can get download the scene files from this stream here.

Many thanks to Mike Myers for suggesting this topic for today’s stream ☝️

Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24

In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together.

I was unable to get this thing going during the live stream, so I’ve made another video the next day to explain how to make it work.

The podcast episode is only the second part, which contains the solution to this mind bending puzzle.

DAZ Studio 115: Parametric Light Objects in Iray

In this episode I’ll give you an introduction to the various parametric light objects we can create from the menu, how to use them and how to tweak their respective parameters as they apply to the Iray render engine.

Here’s the link about Colour Temperature I’ve mentioned:

Here’s the one about Luminous Flux:

Building a scene with dForce Magnets – 3D Shenanigans #23

In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you.

I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a regular rigid follow node. Then I’ll move on to building a bed scene in which I’ll drape a duvet/sheet over a sleeping character.


DAZ Studio 114: Introduction to Lighting

In the following episodes I’ll tell you everything I know about lighting in DAZ Studio. It’s so much that I’ve decided to split this section into multiple smaller parts.

In this part I’ll explain the different types of lighting we have at our disposal, touch on surface properties as they apply to Iray and 3Delight, and I’ll explain how the default lighting works that we get with every new scene (and also how to remove it).

Going Shopping in Ironman13’s Clothing Boutique – 3D Shenanigans #22

In this live stream we’ll take two Genesis characters shopping in Ironman13’s Styling Clothing Boutique. We’ll build the whole scene from start to finish, including lighting and depth of field. This will bring some of the techniques together that I’ve shared with you recently, including how to spin the sundial.

PS: The stream dropped out towards the end. You can watch the second part here:

Here’s a list of products I’m using in this video:

Measuring DAZ Objects with Blender (Distance and Circumference)

In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on.

DAZ also offer a plugin to do this, but it’s $50 and looks a tad intimidating to use.

Building the “Fluffy Disco Kimokawaii” Animation in Carrara – 3D Shenanigans #21

In this episode I’ll explain how I’ve made the Fluffy Disco animation that I’ve posted last week.

I’ll start by building the animation in DAZ Studio using aniBlocks, then import the file into Carrara and add the hair. Once applied, we’ll drape it and have Carrara simulate the strands as the figure dances.

You can buy Carrara here (it’s often on sale and available for $60 or less).

Here’s the animation I’m referring to in this stream: