In this episode I’ll show you how to use the bookmarking feature in Storyist. I’ll also explain how to use comments and where to find a list of them so you can see them all in one place.
Catch this episode on my Storyist Podcast:
In this episode I’ll show you how to create reflections in the eyes of a character in DAZ Studio. I’ll explain why these things happen in reality and how we can re-create them in the software. I will show you this principle with three types of lighting: using IBL, using parametric lights, and using an emissive primitive as a light source. I’ll also touch on the Eyes Cornea Bulge parameter and show you a quick line-up of what different values can do to your eye reflections.
For Biscuits 3D.Catch this episode on my 3D Podcast:
In this episode I will (try to) explain the concept of Story Sheets to you. Those are writing aides, akin to writing bibles and index cards. Think of Story Sheets as a supercharged version of a post-it note. They let you define relatively vague “things” like plot points, characters, settings, scenes, character development points and so forth, with the ability to link one with another.
Story Sheets support both the standard text view, as well as the storyboard view. With the help of the side-by-side layout, they can become a vital writing help so you never lose sight of your writing goals.Watch the full course in one convenient playlist:
In this episode I’ll show you how Storyist lets you import images and how you can use them in your project. Images are not linked and are stored with your project, so feel free to delete the original.
Storyist can use images in-line with your text, or they can be part of the storyboard view to create mood boards and inspirations for your writing session. In addition, images can serve as icons for Story Sheets.Watch the full course in one convenient playlist:
In this episode I’ll show you how to install 3D Content with Install Manager into another directory of your choice.
By default, Install Manager will use a folder called “My DAZ 3D Library”, but sometimes you may need a second directory to install content in. For example, to keep pre-release files separate from “release versions”, or perhaps you’d like to keep Genesis 2 content separate from Genesis 3 content.
For those occasions, you can tweak both Install Manager and DAZ Studio, and define several other directories. In this episode you’ll find out how to do it.Watch the full course in one convenient playlist:
In this episode I’ll show you some of the shortcuts I find useful when using Storyist.
I’ll show you how to navigate words, paragraphs and whole lines from the keyboard, and I’ll also explain a couple of tab key shortcuts. Lastly, I’ll show you how to access a full list of shortcuts that are supported by Storyist.Watch the full course in one convenient playlist:
In this episode I’ll show you how parent objects to one another, and how to create groups, and the implications either of these actions has on your scene. I’ll also explain the Null object and when/how to use it.
Understanding these concepts means you’ll be able to build scenes more efficiently: hierarchies let you move multiple objects around at once, make them (un-)selectable and (in-)visible.
Oh yes, and I’m explaining the concept of selectability and visibility as well. A fun packed episode it is indeed!Watch the full course in one convenient playlist:
In this screencast I’ll show you how to customise the headers and footers of your document.
The principle is the same for either. In particular, we’ll look into aligning the page numbers in the footer: off numbers to the left, and even numbers to the right – just like some books do. Storyist can help you do this.Watch the full course in one convenient playlist:
In this episode I’ll show you how to change the location of the Pivot Point in DAZ Studio. It’s the point at which the 3D manipulator gizmo shows up and from where objects are translated and rotated. Blender calls this the “origin point”. DAZ Studio uses the Joint Editor to manipulate this point.
While I’m at it, I’m also showing you how to use multiple viewports, so this will be our first exercise in placing an object in relation to another in 3D space.Watch the full course in one convenient playlist:
In this episode I’ll show you how to customise the print-ready PDF we’ve created in the previous video.
When Storyist formats a PDF with templates, it create intermediary files that we can tap into and further refine the output to make it look exactly as we want our book to look.Watch the full course in one convenient playlist: