DAZ Studio 101 Archives

Join me in this foundation course on how to use DAZ Studio. It covers everything from 3D concepts, installation, updates, how to use DAZ content, and takes you on your first steps to creating stunning photorealistic images. Think of this as a “3D for Humans” course, both for beginners and medium casuals alike. For more advanced concepts, check out Jay’s 3D Podcast.

DAZ Studio 117 – Global Illumination, Environment Lighting, IBL and HDRI explained

In this episode I’ll tell you much of what I know about the Environment Lighting in DAZ Studio. This technique is also known as Global Illumination. I’ll explain the meanings of such cryptic abbreviations as IBL and HDRI, and how all these pieces fall together to make your scenes look handsome. This is a continuation …

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DAZ Studio 116: How to use Mesh Lights

In this episode I’ll explain the basics of using Mesh Lights. Those are surface properties that can make any object emit light. I’ll show you how to set this up, how to adjust it and how to make it invisible so you can shoot through it. I’ll also throw in some random anecdotes about surface …

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DAZ Studio 115: Parametric Light Objects in Iray

In this episode I’ll give you an introduction to the various parametric light objects we can create from the menu, how to use them and how to tweak their respective parameters as they apply to the Iray render engine. Here’s the link about Colour Temperature I’ve mentioned: https://en.wikipedia.org/wiki/Color_temperature Here’s the one about Luminous Flux: https://en.wikipedia.org/wiki/Luminous_flux …

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DAZ Studio 114: Introduction to Lighting

In the following episodes I’ll tell you everything I know about lighting in DAZ Studio. It’s so much that I’ve decided to split this section into multiple smaller parts. In this part I’ll explain the different types of lighting we have at our disposal, touch on surface properties as they apply to Iray and 3Delight, …

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DAZ Studio 112: Content and Smart Content explained

In this episode I’ll explain the differences between the Content Library Tab and the Smart Content Tab. I’ll also show how to bring content into your scenes, and touch on the different types of content (for example, a shirt fits on a figure, but a material preset fits on a specific shirt). https://www.versluis.com/wp-content/uploads/2019/01/1906-DS-112-Content.mp3Podcast: Download (Duration: …

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DAZ Studio 111: Installing Content in a Second Directory

In this episode I’ll show you how to install 3D Content with Install Manager into another directory of your choice. By default, Install Manager will use a folder called “My DAZ 3D Library”, but sometimes you may need a second directory to install content in. For example, to keep pre-release files separate from “release versions”, …

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DAZ Studio 110: Object Hierarchies, Grouping and Parenting

In this episode I’ll show you how parent objects to one another, and how to create groups, and the implications either of these actions has on your scene. I’ll also explain the Null object and when/how to use it. Understanding these concepts means you’ll be able to build scenes more efficiently: hierarchies let you move …

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