In this episode I’ll explain the basics of using Mesh Lights. Those are surface properties that can make any object emit light. I’ll show you how to set this up, how to adjust it and how to make it invisible so you can shoot through it.
I’ll also throw in some random anecdotes about surface normals and “Shaders vs Material Presets”. I hope you like it! Here’s the link about Surface Normals: – –
And this is the link to Eastman Kodak Museum:
Patreon Supporters can get my Light Starter Scene I’ve mentioned here: