Brushify Archives

Reducing Grass Wind Speed in Brushify

We wanted to tweak the ever-so-slightly-excessive wind speed that’s part of the procedural grass in Brushify. This took some research, but a video by Joe Garth greatly helped me understand where to look for the setting. Each landscape layer’s layer info gives a clue where to start your reverse-lookup research. Select the landscape, then switch …

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Creating a new landscape with Brushify in Unreal Engine 5.5

Endless engine changes means documentation from a few months ago can get outdated overnight, which is one of the downsides of “cutting edge” software. How rude indeed. Brushify is a good example, where the process of adding a brand new landscape object and trying to get the included material layer system going isn’t as straightforward …

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