There’s an article by Phil Miller that explains NVIDIA’s philosophy about the new interactive Iray Denoiser.
Thanks to deep learning, NVIDIA’s own DGX-1 AI Super Computer and a lot of trial and error, this machine developed an algorithm that can predict how accurate the final result will look like when only a limited amount of ray bounces are available.
In a nutshell, their Artificial Neural Network went ahead and compared a partially finished render with a finished one, and each time it made a prediction that was not looking handsome, it learnt from it. Eventually they came up with what’s currently integrated in the latest release of Iray, which has made it into DAZ Studio 4.11, and that in turn is available for us to beta test right now.
I’ve run some tests with this new toy, and I’m excited to share those with you today.