Marvelous Designer comes with 7 default avatars, but it’s very easy to use your own 3D figure and create custom clothing for it.
Simply export your desired character as OBJ, including full body morphs, then import it into Marvellous Designer.
Here’s how to do with with the Genesis 2 Male character from the free essentials pack.
Exporting from DAZ Studio
Load your character into an empty scene and select it in the scene tab. It’s typically located on the right hand side in DAZ Studio.
Head over to File – Export and pick a location for your files: DAZ Studio will create a .OBJ and a .MTL file. It will also bring up an export dialogue in which you can specify the scale and size for your export. Those need to match the import dialogue of your other app.
By default DAZ Studio’s scale is 1cm per unit. Leave it all as is and click Accept to save your files.
Importing into Marvellous Designer
Marvelous Designer 4 opens with a default scene, featuring a lady in a red dress:
To replace her with Genesis 2 Male, head over to File – Import – OBJ. Navigate to the files you’ve saved earlier and select the OBJ file that DAZ Studio has created. This will trigger an import dialogue which is set to 100% by default. Don’t use that: it will make your Genesis character a 10th of the size that it should be.
Instead pick the DAZ Studio option in the scale section, which will make sure the avatar will have the correct size when imported (1 unit = 1cm).
Now the lady in the red dress has been replaced by Genesis 2 Male. After some quick adjustments, the red dress looks stunning on him too 😉
You can now go ahead start a new garment with File – New. This will leave your avatar in place and remove the red dress.
Arrangement Points and Bounding Volumes
The default Marvelous Designer avatars come with bounding volumes and arrangement points. They make it easy to place pieces of your garments onto your avatar with one click. You can work without them, or you can create your own from the properties menu on the right (under A-Points and A-BV).
Vintorix (THANK YOU!!) has already created a set of those over on ShareCG:
To use them, simply unpack the ZIP file and head over to the Object Browser on the right. Under A-Point and A-BV, select Open and load both the arrangement points and bounding volumes – one won’t work without the other.
To display these in the 3D view, you can either use the menu and navigate to Display – Avatar – Show Arrangement Points (and Show Bounding Volumes respectively), or us the little avatar icon in the 3D view: it’s the second from the top, the one with the little orange dot in the screenshot below: