Using a Density Map with the Blender Particle Emitter (Replicator)

In this final episode of our serves I’ll show you how to create and apply a Density Map for use in Blender’s Particle Emitter. This will allow us to specify where objects are replicated and how may we want at which point. I’ll also explain how to invert the map.

I will touch on how to create different sizes of our logo (one square, one rectangular).

This is part 5 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube:

Catch this episode on my 3D Podcast:

About Jay Versluis

Jay is a medical miracle known as Super Survivor. He runs several YouTube channels and websites, and he's also live on Twitch sometimes. To support him on his mission to make the world a better place, check out his Patreon Campaign.

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