During yesterday’s Twitch Stream, I’ve built a camera animation with the Urban Future 6 set in Unreal Engine. I was wondering how to show the camera full screen while I was positioning it and found out this morning. That’s what a good night’s sleep can do to you 🙂 I thought I’d share it with you and my future self immediately.
![](https://www.versluis.com/wp-content/uploads/2020/11/image-19-800x449.png)
By default we see a small thumbnail inset when the current Cine Camera Actor is selected. To make this full screen, right-click the Cine Camera in the World Outliner, then select Pilot.
![](https://www.versluis.com/wp-content/uploads/2020/11/image-20.png)
Now when you move the playhead in the sequencer, you’ll see your camera full screen. To release it again and see your scene in the perspective view, either right-click the Cine Camera again and select Stop Piloting, or click the little Eject Icon at the top right corner in the viewport.
![](https://www.versluis.com/wp-content/uploads/2020/11/image-21.png)
😍
this does not work anymore
Still works well for me in Unreal Engine 5.3, with or without an active level sequence (SHIFT+C toggles the camera cuts track if you have one).