Creating a HDRI from a scene in Blender

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I’ve explained how to make your own HDRIs in Unreal Engine and Daz Studio before, but of course Blender can do this as well. I keep forgetting the settings though, so I thought a little article would be beneficial for both of us.

Here’s how to do it:

  • position the camera anywhere you like
  • zero out the rotation, aside from X = 90 (that way it doesn’t point downwards)
  • switch over to Cycles
  • under Camera Settings, enable Panoramic type
  • switch Panoramic Type to Equirectangular
  • set your render resolution to an aspect ratio of 2:1
  • hit render and when finished, export as Open EXR or Radiance HDR

That’s it! The resulting HDRIs can be used in Daz Studio, Unreal Engine, Substance Painter and of course Blender itself as a background. Have fun!

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