In this episode I’ll show you how to use the SVG file with curve information and turn it into an extruded logo using Blender. I’ll setup the scene and ground plane, get the camera ready and turn the default light into a strong side light. This will serve as a starting point to creating our logo.
This is part 2 of a mini series about how to create a logo from a screen grab in Blender. You can watch the whole series on YouTube: