How to orbit around selections in Blender

While I was deep engrossed looking for a feature in the Blender Settings, I found something else I didn’t know about. It’s a way to always orbit around a selected object, rather than do that awkward thing where the viewport just goes off into oblivion when you least expected it.

I frequently use the NUMPAD + . (full stop) trick to focus on the selected object. This zooms in on the object, centres it on the screen, and as a result I can conveniently orbit around it. However, if an object is framed off centre, or even off screen Blender does something else when you move the camera… and I must admit that I’ve not been able to figure out what it is exactly. I probably never will. B

ut that’s OK, because there’s a simple tick box under Edit – Preferences – Interface that’ll make Blender orbit around whatever is selected, no matter where it is in relation to the screen. It’s called Orbit Around Selection.

When enabled, it behaves more like I would intuitively expect. Another Blender Mystery solved, and it makes me appreciate this amazing work of art even more.

About Jay Versluis

Jay is a medical miracle known as Super Survivor. He runs two YouTube channels, five websites and several podcast feeds. To see what else he's up to, and to support him on his mission to make the world a better place, check out his Patreon Campaign.

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