I’ve been wondering if there was a way to replace dummy objects I’ve placed in Blender with other meshes. Say we do a particle simulation, and during rehearsal it’s all about speed – but for the real render, we need higher resolution meshes that might take a while to render in the viewport.
Thankfully it’s super easy to do this in Blender, here’s how. Let’s replace the default cube with Suzanne.
- select the object you’d like to replace
- head over to the Object Data Properties (green triangle icon)
- at the top of the tab, left of the name of your object, click the drop down and choose browse mesh data to be linked
This brings up a list of items in your scene. Pick the one you would like to use as a replacement – and that’s it.
Note that this will only link the geometry and materials, it will not take across any modifiers.
Thanks to Christina for this tip 🙂