How to disable Brush Cursor Ghosting in Hexagon

Hexagon has some nice sculpting tools built-in, but it’s impossible to see how they perform out of the box due to the brush preview that seems to get drawn hundreds of times in the process, obscuring our object (see above). Thankfully there’s an easy trick to disable this under Now you can use the inflate, …

Read more

Filed under: Categories 3D Tagged as: Tags

How to load a .blend file without messing up your UI

Blender has this helpful/annoying feature that any user interface customisations are stored with a file. This means that any window and workspace changes are saved with the .blend file, and this also means that if someone shares such a file with you, the UI may look completely different to what you’re used to. I’ve seen …

Read more

Creating Normal Maps from sculpted details in ZBrush

In this article I’ll show you how to bake out a Normal Map from details that have been sculpted in ZBrush. We’ll use this map to apply the high-res details to an object in Daz Studio for this example, but it will work with any target application. Typically we have a low-ish resolution object that …

Read more

Filed under: Categories 3D Tagged as: Tags

How to use the Transpose Tool in ZBrush 2022

Transpose is an old-skool tool in ZBrush that can be used to pose characters and move parts of objects. It used to be insanely difficult to comprehend (like everything in ZBrush), but when used together with masking, what you can accomplish is quite remarkable. Blender has a similar tool called the Pose Brush, which is …

Read more

Filed under: Categories 3D Tagged as: Tags

How to create Polygroups from Material Zones in ZBrush

This has been puzzling me for a while: how do we tell ZBrush to create Polygroups if we import an OBJ that already has material zones? Turns out the Polygroups menu is not where we need to go to make that change. Instead, head over to Preferences – ImportExport and enable Import Mat as Groups. …

Read more

Filed under: Categories 3D Tagged as: Tags