In this episode I’ll show you how to create reflections in the eyes of a character in DAZ Studio. I’ll explain why these things happen in reality and how we can re-create them in the software. I will show you this principle with three types of lighting: using IBL, using parametric lights, and using an emissive primitive as a light source. I’ll also touch on the Eyes Cornea Bulge parameter and show you a quick line-up of what different values can do to your eye reflections.
For Biscuits 3D.