iClone Archives

How to flatten Motion Loops in iClone

If you’ve ever tried to set additional keyframes in a looped part of a motion clip in iClone, you’ll probably be familiar with your desired bone change to snap back immediately, accompanied by the following message: This is happening because iClone will instance whatever happens in the main clip (front part) in every looped part …

Read more

Unreal Engine to iClone: round-trip animation workflow for non-standard characters

I like using iClone as animation front-end for Unreal Engine. Although a lot can be done directly in UE, not everything is as convenient to achieve as it is in iClone. The pipeline is designed with humanoid characters in mind and works well enough, but things get hinky when it comes to non-standard characters like …

Read more

How to create Spring Effects in iClone

Spring Effects in iClone are “faux physics” if you will, something that lets a skeletal mesh bounce as it moves. We can create this from scratch on custom figures, and it’s a little finnickety to setup, but very straightforward if you know how to do it. These effects are not baked to the timeline (like …

Read more

How to show time rather than frames in iClone

iClone only shows a frame-code in the timeline by default, but that’s not helpful in all situations, especially when you’re switching between applications. If you need to make a 40 second clip in iClone, you’ll have to so some calculations we might not have mental energy for. Thankfully there is a (workaround sort of) way …

Read more

How to pick stuff up in iClone

iClone has two concepts of parenting one object to another: Link and Attach. They’re slightly different. Attach is like traditional scene hierarchy parenting and good if you want to marry one object permanently to another (the parent moves, the child also moves). Linking is similar but can be animated for durations, so a bottle on …

Read more

How to make a Character follow a Path in iClone

Any object in iClone can be attached to a Motion Path, whose position in turn can be animated with a percentage slider on the Timeline. This can be used to make lights, cameras as well as characters follow a path. If we apply an in-place motion to the character, it appears as if said figure …

Read more

How to change the Timeline Default Duration in iClone

By default, an iClone Project comes in with a duration of 1800 frames (0-1799) and a frame rate of 60fps. Being a new user and all, it’s impossible for my brain to remember where to change this, as it’s in an incredibly tricky to find place called Project Settings. Here’s how we get there: The …

Read more