Rigging Archives

Creating a Control Rig from scratch in Unreal Engine

Control Rigs are Unreal Engine’s “easy” way of letting us animate objects and characters in Sequencer. They allow us to create new and override existing animations directly on the timeline. These things are ever so slightly intimidating to set up, but if you know how they work, you’ll be able to animate any rigged object …

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How to remove the Armature from a Rigged Object in Blender

For modelling purposes, armatures can get in the way as you make changes to an object in Blender. Thankfully there’s an easy yet somewhat unintuitive way to remove them, let me show you how to do that. It helps to understand how armatures come into existence in the first place, and knowing that it’ll make …

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Adjusting Weight Maps for rigged figures in DAZ Studio

In my previous article I’ve explained how to rig a simple cylinder in DAZ Studio using the Figure Setup Tab. While my little cylinder bends, it does so with rather sharp deformations at the intersections to its other parts. The geometry seems to collapse, and in a real life scenario we may find that some …

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Rigging Basics in DAZ Studio with the Figure Setup Tab

Believe it or not, the above picture is the result of trying and failing to understand rigging in DAZ Studio for years. I’ve had many attempts at understanding the official documentation on this subject, but severe lack of knowledge and understanding have kept me from transferring this information into my brain. Like many things, it’s …

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