Substance Painter Archives

Hiding Geometry in Substance Painter

Sometimes we may need access to occluded parts in Substance Painter. The easiest way to deal with such hidden parts is by making them accessible before importing the model, such as opening the lid of a chest or the mouth of a figure, or even “exploding” an object to make all its surfaces accessible. While …

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How to do Projection Painting in Substance Painter

I’ve just figured out how to do Projection Painting in Substance Painter, and thought I’d best make a note of it. The magic happens inside a regular Paint Layer. It works in both paint mode and projection mode, but to transfer colour information, we’ll need to switch into Projection Mode. With your paint layer selected, …

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Turning Material Zones into Vertex Colour in Blender and ID Maps in Substance Painter

I was wondering if I could use Blender to make my Substance Painter selections a little easier. I wanted to avoid importing the material zones into Substance, while retaining this information at the same time. Turns out there is a way to do this, but it needs a little manual labour. Josh explains it in …

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