How to use the Pleats Tools in Marvelous Designer

Let’s talk about pleats! This has to be THE most award winning unintuitive and confusing tool in Marvelous Designer. Let me tell you what I’ve worked out: There are two pieces to the Pleats Puzzle, and they can be used independantly or in conjunction. We have the pleats fold tool and the pleats sewing tool. …

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Filed under: Categories 3D

Calculating the length of a vector in Unreal Engine

I had to calculate the length of a vector recently, and had no idea where to begin. In my little farm/planting project, I’ve used Line Tracing to plant a vegetable on the floor. However, I needed a limitation as to where the player can plant things. They should not be allowed to plant directly underneath …

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Importing animations from Marvelous Designer into Blender

I’ve been able to import Marvelous Designer animations into Blender for rendering! Here’s a short video I’ve tweeted showing my inflatable boat in action: This is how we make it happen in principle. In Marvelous Designer: animate your garment export an OBJ from the first frame export the animation as MDD using the same settings …

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How to change the distance between the garment and avatar in Marvelous Designer

Sometimes you might find that the body of the avatar is poking through the garment, and no matter how hard you try, it just doesn’t seem to go away. I’m assuming you’ve already tried lowering the particle distance on the garment and smoothed the avatar, and you still have small poke through artefacts. Perhaps try …

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How to setup Normal Maps in Blender

Normal Maps contain data rather than colour. Even though we can see something like an image, and it’s technically a picture, the RGB values of each pixel are not treated as visuals by the render engine. To use a Normal Map in Blender’s node editor, do the following: create a texture node and open the …

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How to break or remove a Node Connection in Blender

Unreal Engine has a nice feature that allows us to break a connect between nodes. Blender does too, I just never knew it existed. I had always assumed that deleting a node and re-creating it would be the only way. Turns out there’ a better way: To delete a connection between nodes, CTRL + Right-Click …

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How to use Transparency Maps in Unreal Engine

I’ve imported a mesh model as FBX that was setup with an opacity map. Most of the simple material was created for me by Unreal Engine, but the opacity (transparency) texture was not imported. I had no idea how to do this, but figured it out. Here’s what it should look like and how it …

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How to edit audio samples on the Premiere Timeline

Sometimes one frame is just too large a step when you’re editing audio in Premiere Pro. Thankfully we can infinitely expand the steps in the timeline by showing Audio Time Units. To do that, find the super tiny nondescript hamburger icon in the timeline, just above the timecode display. Click it and choose Show Audio …

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