How do we close a Bezier Path in Blender

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I don’t deal with paths all that much in Blender, so I tend to forget the simple things. Case in point: how do we turn two loose ends of a bezier path into a continuos curve? Merge doesn’t work by default as it does with vertex objects (although I hear there’s an add-on for that, but let’s not go there just yet).

The easiest thing to do is this:

  • switch into Edit Mode
  • select both points you want to connect
  • press F to create a segment between points

If you don’t like the additional point this creates, select it and press X to delete it. The result is a closed path (and we didn’t even need another add-on).



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