How to package Unreal Engine 5 Projects for Distribution

UE5 has changed some of the menu options that let us package a project for distribution. In UE4 we could find these options under the File Menu, but they’re gone. We now have a brand new entry under the Platforms button at the top. Under Binary Configuration we can now conveniently pick shipping, debug or …

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Using a Save Game object in Unreal Engine

Storing values between game sessions can be done with the Save Game object in Unreal Engine. Much like with other objects, we create a custom subclass of it, give it variables that we want it to remember, then populate those before the game ends (and retrieve from it when our game begins). Let me show …

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Creating Brush Shortcuts in ZBrush

ZBrush has an overwhelming amount of brushes available, but many are just variations of things artists have created over time. Typically we don’t need to use more than a handful, and as such it might be useful to switch between them faster than using the default key sequences (like BST or BMV). Many users prefer …

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Abdullah’s Ice Cream Shop in the Desert

I’ve just tried ChatGPT for the first time and though I’d share its output with you. The prompt was “write a short story about an ice cream shop in the desert”, and what I got back was beyond my imagination. It simply blew me away, and that’s after a single use. I’ve added a Midjourney …

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How to get a reference to your Character’s Animation Blueprint in Unreal Engine

Sometimes it’s the simple things that catch you out, like quick references. Say you wanted to access a property on your animation blueprint for something you’re doing in your player character. I couldn’t remember how to do this, so I thought I’d best make a note of it. Here’s how we can do that: This …

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Playing a random Death Animation in Unreal Engine

When a character dies, we can play a death animation either as a montage, or via the animation blueprint. In this quick tip I’ll explain the latter principle. We typically have a boolean (like “is dead”) that checks if the character has died, and it’s true, we’ll transition to a new state in our state …

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How to make something fly away on spawn in Unreal Engine

I’ve been dissecting an old project of mine and couldn’t remember how the projectiles I was shooting happened to magically fly away when they were spawned. They seemed to have an initial velocity or inertia in the forward direction, yet nothing in my Blueprint was causing this. Then I figured it out: we had added …

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