How to export garment animations from Marvelous Designer for use in DAZ Studio

In my previous article I’ve explained how to export an animation from DAZ Studio and import it into Marvelous Designer, where we’ve created and animated our garment. In this article I’ll show you the reverse: exporting the garment with animation and import it into DAZ Studio for rendering.

Here’s how this works in principle:

  • export your garment animation from Marvelous Designer as OBJ Sequence
  • import the sequence in DAZ Studio using Morph Loader Pro
  • turn all those morphs into an animation

I’ve explained the whole process step by step in this video:

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How to export animations from DAZ Studio for use in Marvelous Designer

Exporting character animations from DAZ Studio for use in Marvelous Designer is a trifle complicated. In this article I will explain what works for me.

I’m using an animation created in DAZ Studio 4.7 using Michael 6, a Genesis 2 character. I will then create some clothing in Marvelous Designer 4.5, drape and animate it, and eventually export it back to DAZ Studio for rendering.

Here’s how to do it in principle:

  • bake aniMate blocks into DAZ Studio timeline
  • export OBJ file of your first animation frame
  • export the whole animation as MDD cache
  • import OBJ into Marvelous Designer
  • import MDD cache in Marvelous Designer
  • drape and animate cloth

I’ve explained the whole process step by step in this video:

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How to display the camera frame in DAZ Studio

By default DAZ Studio will render everything in the current viewport, whose size depends on now much space the viewport occupies on your computer screen. That’s not necessarily the size or aspect ratio you’d like to render. To frame the camera accurately, we need to be able to see what the camera sees. There are two …

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How to transition from a static pose to aniBlocks in DAZ Studio

The way aniMate works is that we can either animate characters with a traditional keyframe approach, using the standard timeline, or we can use aniBlocks. There’s no easy way to mix and match both approaches. But sometimes it’s necessary to transition from a static pose to an aniBlock to get a smooth transition. The best way to …

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Getting started with the ZModeler in ZBrush

The ZModeler is is a new feature in ZBrush 4R7. With this new gadget we can perform polygonal vertex modelling, something that was not possible before the introduction of this brush. The term “brush” is a tad of an understatement if you ask me: this “minor addition” gives ZBrush abilities that are worth about $1600, which is what …

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Did I mention my new book?

Over the last few weeks I’ve written a book. It’s about how to run web applications in the comfort of your own home. Yesterday it went live on Amazon! I have an author page and everything! Turns out that writing was the easy part: formatting it so that it looks good on Kindle devices was a …

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How to export a garment from Marvelous Designer

You can export your garment from Marvelous Designer either in OBJ or FBX format. Note that at the time if writing, FBX is highly experimental and appears not to work very well. OBJ on the other hand is doing a fine job. Head over to File – Export and choose OBJ. There’s also an option …

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How to import DAZ characters into Marvelous Designer

Screen Shot 2015-03-25 at 09.24.00Marvelous Designer comes with 7 default avatars, but it’s very easy to use your own 3D figure and create custom clothing for it.

Simply export your desired character as OBJ, including full body morphs, then import it into Marvellous Designer.

Here’s how to do with with the Genesis 2 Male character from the free essentials pack.

 

Exporting from DAZ Studio

Load your character into an empty scene and select it in the scene tab. It’s typically located on the right hand side in DAZ Studio.

Screen Shot 2015-03-25 at 09.31.21

Head over to File – Export and pick a location for your files: DAZ Studio will create a .OBJ and a .MTL file. It will also bring up an export dialogue in which you can specify the scale and size for your export. Those need to match the import dialogue of your other app.

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How to create editable blurry text in Photoshop

There is an easy way to create blurry or out-of-focus text in Photoshop using Layer Effects. The text remains therefore perfectly editable. Here’s how to do it: First we’ll create a standard text layer. Pick a font and write something nice, and choose the foreground and background colours as you wish. You should end up …

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Navigating 2D and 3D Space in Marvelous Designer

Sometimes it’s the simple things they don’t to tell you about in the brochure: Zooming Magic Trackpad: move two fingers up or down, much like you would scroll a web page up or down. Intuos Tablet: hold the lower button down (right-click), then drag the pen. Mouse: rotate the wheel. Moving/Panning Hold the ALT/OPT key down, then: Magic Trackpad: drag …

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