Things I always forget on a fresh installation of Photoshop

Every few years I end up with having to re-create my favourite workspace configuration in Photoshop. Without fail, I forget where some settings are hidden that I’ve grown rather fond of. Here’s a quick refresher about how to change those. Hide those scroll bars By default, the document is surrounded by scroll bars. It’s clutter …

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Turning one character mesh into another with R3DS Wrap

I’m currently evaluating a seriously exciting app called R3DS Wrap, also known as The Russian 3D Scanner. It does something rather difficult: it takes the existing geometry of a base mesh and wraps it around another one with a different topology. Imagine wrapping a sphere around a cone, a jacket around a figure or a …

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How to import multiple OBJ files in ZBrush

Ah yes ZBrush. The app that makes difficult things easy, and the basics almost impossible. Here’s one such example of ingenious software design: the simple act of importing OBJ files, let alone multiple ones. There’s no File – Import dialogue like on literally every other 3D app. Instead we use the import option in the …

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Animating static objects in Blender without rigging using soft body physics

In this video I’m explaining how to apply random animations to otherwise static objects. This is a physics effect that’s applied to a shell around the object and is really neat to animate anything from wind to bounce to complex geometry. I’ve always meant to write the steps down and never found the time when …

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Turning Material Zones into Vertex Colour in Blender and ID Maps in Substance Painter

I was wondering if I could use Blender to make my Substance Painter selections a little easier. I wanted to avoid importing the material zones into Substance, while retaining this information at the same time. Turns out there is a way to do this, but it needs a little manual labour. Josh explains it in …

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Creating ID Maps from Polygroups in ZBrush

I’ve been investigating Substance Painter and how to best select parts of a model. One such option is by using an ID Map, essentially a flood-fill of random colours per material zone. Wendy very kindly brought this to my attention in a recent stream (thanks, Wendy!), and before I forget, here’s how to do it. …

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Projection Painting in ZBrush with Spotlight

I remember making notes on the projection painting tool in ZBrush back in 2013, it’s called Spotlight. It’s very powerful and yet another fun way for us to project textures onto 3D objects. Last night I found the above excellent tutorial by Kevvfx and thought I’d take some notes on how to get started with …

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How to accurately rotate your model in ZBrush

Being the artistic tool ZBrush is, it often felt vague to me when it comes to accurate values. I had no idea how to rotate a model to exactly 45 degrees for example, until I came across this video by Joseph Drust earlier today. Turns out all we need to do is hold down the …

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