No more Tweet Counts

Twitter have recently announced that they will stop supporting the API endpoint that allows developers to show how many times an article has been tweeted. Services such as Jetpack, Shareaholic or even the old fashioned Twitter Button can no longer display a number next to them. Although announced a while ago, on the 20th of …

Read moreNo more Tweet Counts

Filed under: Categories 3D Tagged as: Tags

How to bring back pressure sensitivity for Pogo Connect in Procreate 3

Procreate-Icon

Procreate 3 has been released last week. Several new features have been added, and it includes support for iPad Pro and Apple Pencil.

Sadly, as with many app updates (and to my great annoyance), things that were working perfectly fine may occasionally stop working suddenly. And we users have no way to bring back an older version of our favourite apps. Pressure sensitivity for my Pogo Connect is a good example: it was working perfectly fine before the update, but in Procreate 3 (Build 70704bb) there’s an issue.

But fret not, the team are aware of it and they’re working on a fix as we speak.

After extensive testing and community input, I found a workaround that makes the Pogo Connect play nice again with Procreate 3. I’ve posted this solution in the Procreate Forums, but I thought I’d add it here too.

Here’s what worked for me step by step. I’m using an iPad 3 with iOS 9.1, with two Pogo Connects (version 1 and version 2).

Read moreHow to bring back pressure sensitivity for Pogo Connect in Procreate 3

How to use Reference Layers in Manga Studio 5

Manga Studio has a nice feature that makes colouring areas on another layer a breeze: Reference Layers. The idea is that you draw your line art on one layer, but fill in your colours on another layer. The concept is the same as the Colour Drop feature in Procreate, but Manga Studio has a few …

Read moreHow to use Reference Layers in Manga Studio 5

How to fix Brush Lag in Manga Studio 5

I’ve been very happy with the performance of Manga Studio 5 on my Surface Pro (1st generation). Today I’ve discovered that there was an upgrade to to Manga Studio 5.0.6 available and installed it. All is working fine on Windows 10!

So I thought, perhaps I’ll try it out on my Mac too. Admittedly it’s been a while since I’ve used it on my desktop, simply because it’s just not as enjoyable to draw on my  Wacom Intuos than it is to draw directly on the screen of my Surface Pro. But with a bit of practice I’m sure I’ll soon get back into it. Besides, Manga Studio is an awesome weapon to have on your graphic arsenal.

To my shock and surprise though, I’ve discovered that Manga Studio (before AND after the update to 5.0.6) had a huge brush lag problem out of a sudden! Where did that come from? Last time I checked, my hardware was working perfectly fine with Manga Studio!

By brush lag I mean, “make a stroke on the tablet, and see a line appear 1-2 seconds later on the screen”. Yes, it was that bad. Unusable is the word I’m looking for.

So what changed if it wasn’t my hardware?

I tell you what’s changed: El Capitan has been released, and being the avid geek that I am, I’ve updated my quad core Mac Mini to the latest and greatest OS X. El Capitan has been very good so far… until I’ve tested Manga Studio today! Yikes! I certainly had no such issues when I upgraded my Surface from Windows 8.1 to Windows 10. There had to be a way to get rid of that brush lag on my Mac too – and I think I’ve figured it out.

Read moreHow to fix Brush Lag in Manga Studio 5

How to create seamless texture tiles in ZBrush using the elusive Tilde Key

There is a convenient way to create seamless texture tiles in ZBrush using the oft neglected 2.5D functionality. Like many things in ZBrush, it’s extremely easy – if you know how to do it. The principle is just like the Photoshop Offset filter. Before we start, it’s probably a good idea to resize the current …

Read moreHow to create seamless texture tiles in ZBrush using the elusive Tilde Key

Filed under: Categories 2D, 3D Tagged as: Tags

How to remove polygons from your model in ZBrush

In Hexagon you can simply select a face (polygon) and hit the delete key, but things are slightly more complicated in ZBrush. Here’s how to remove one or several faces of your 3D object in ZBrush. First, select the desired polygons. In my example above it’s the flat side of a cylinder, so I’m rotating …

Read moreHow to remove polygons from your model in ZBrush

Filed under: Categories 3D Tagged as: Tags

Say hello to Victoria 7

Victoria-7

Victoria 7 is here! According to the marketing hype she’s “totally amazing”, but we don’t know much about her yet. Feeling finally better, I thought I’d give the new girl a spin and see how DAZ have improved upon the previous generation of Genesis 2 (which – let’s face it – wasn’t shabby at all).

New figures are fun to play with, and I’m sure over the next two years we’ll find out more about Genesis 3 than we will in the first few days. Here’s what I’ve found so far.

Read moreSay hello to Victoria 7