How to install and use the Quixel Bridge with Blender

Quixel Megascans assets are a pure marvel of detail and flexibility. I’m having great fun using 3D meshes and surfaces in Unreal Engine 5 thanks to the fully integrated bridge. What you may not know is that the Quixel Bridge was designed as a stand-alone asset library, with true one-click export options to other running …

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Materials vs Material Instances in Unreal Engine

When we change a parameter directly on Material in Unreal Engine, you’ll notice that it takes a while for us to preview the effect. That’s because under the hood, UE has to compile our materials before they can be rendered, which is computationally expensive and creatively annoying. Thankfully EPIC have thought of a snazzy solution …

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Using the level’s Post Process Volume while rendering a camera in Unreal Engine

When you tweak effects through a global Post Process volume in Unreal Engine, and then render out one or multiple cameras, you may notice that the effects can look different in the render than they do when previewing or playing the project. That’s because Unreal Engine can coordinate work with multiple Post Process volumes, but …

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Making things float on water in Unreal Engine 5.1 and 5.2

I’ve seen a couple of good tutorials about how to make things float with the experimental built-in water plugin that came with Unreal Engine 5. Sadly these tips didn’t work in Unreal Engine 5.1 and 5.2 due to a bug that doesn’t install the relevant collision profile on the water body. This causes the floating …

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Creating HDRIs with Unreal Engine

Unreal Engine has a super easy way to render spherical cameras, whose outputs can be used as HDRIs in other applications, or even Unreal Engine itself. This is a great way to make use of the many EPIC freebies we’ve been collecting over the years, without having to know all that much about Unreal Engine …

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How to remove the Streaming Pool warning in Unreal Engine

Do you ever get tired of Unreal Engine screaming at you about the Texture Streaming Pool being over budget? I don’t even know what it means or why it doesn’t solve this automatically. Usually I just ignore it, or type DisableAllScreenMessages in the console and move on with my day. Thankfully there is a fix …

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Combining images in the Blender Compositor

Blender can combine images with its Compositor feature. Although I prefer to do use Photoshop for stills, the Compositor can be a great time saver for animations. Let’s see how we can combine a render with alpha channel and background image. I’ll use the cube with shadow catcher plane from my previous article, and the …

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Creating a Shadow Catcher in Blender (for Cycles and Eevee)

It used to be a major pain to setup a Shadow Catcher in older versions of Blender. Thankfully Cycles makes this a breeze today, but it’s still a little trickier in Eevee. Let’s take a look at both versions in this article. We’ll need two objects to illustrate this: a source object that casts a …

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How to scale a HDRI in Blender

Scaling a HDRI requires the same node setup as rotating a HDRI in Blender: You can scale on both other axis as well to expand the HDRI horizontally and vertically, but overall scale is achieved just with the Y axis.