DAZ Studio can handle two types of animation: aniMate aniBlocks, as well as traditional keyframe animations, much like many other 3D applications. The principle of animating objects is very simple, but as a scene becomes more complex you may find that additional tools (such as graphMate and keyMate) may be of help.
Here’s how it works:
- select an object and set a keyframe (in the Timeline Tab)
- move the timeline slider to a new position
- move your object to a new position
- and set another keyframe
When you move the timeline slider back and forth, DAZ Studio will calculate the movement between the two positions. All aspects of an object are animated, so with cameras it includes the depth of field and focal length, or with lights it would include the intensity. Sometimes you may need to tweak the keyframes, or set additional ones if the calculated motions aren’t working well.
Let’s see how this works with a primitive.