Unreal Engine Archives

It’s a 3D Game Engine made by EPIC. It brings together 3D concepts, coding and writing. Not everyone can handle that.

How to optimise the City Park Environment by SilverTM for Unreal Engine

I’m having great fun with the City Park Environment in Unreal Engine. I picked it up the moment it was released and have never regretted the amount of time I spent with it. Having done so, I understand that it’s not easy to get started with it when you’re a novice. The set takes long …

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How to preview a Cine Camera full screen in Unreal Engine

During yesterday’s Twitch Stream, I’ve built a camera animation with the Urban Future 6 set in Unreal Engine. I was wondering how to show the camera full screen while I was positioning it and found out this morning. That’s what a good night’s sleep can do to you 🙂 I thought I’d share it with …

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How to use skeletons from various Synty Packs in the same Unreal Project

It appears that most Synty Polygon packs share the same skeleton. Therefore we can mix and match characters from various packs and use them in the same project, without the need to retarget our characters again. I’ve explained in a previous post how to retarget a Synty skeleton to the Unreal Skeleton, however if we …

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Building an Unreal Project for Linux on Windows

Unreal Engine has a nice feature that lets us build distributables (packages) for Linux on a Windows system. It’s a magic known as Cross Compiling. This doesn’t work out of the box, but it’s easy to implement with any Windows version of Unreal Engine. It’s not exactly oblivious how to get started with this magic …

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Persisting variables across Level Changes in Unreal Engine

Today I’ve learnt about something called the Game Instance. This is an object that exists only once in our games, is created when the game starts, and torn down only when it ends. It persists across level changes, making it the ideal candidate for storing variables across level loads. It’s one of the first things …

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