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How to use a Map Variable in Unreal Engine

I was looking for a way to turn a string value into a Material Instance. I had hoped that Unreal Engine would have a node for that, but alas it does not. Nevertheless, I needed something that like a key/value lookup and came across Map Variables. Those work exactly like a mini-database right inside the …

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How to replace a character mesh via Blueprint in Unreal Engine

For character selections, we may want to replace the skeletal mesh of a character according to a user selection. This comes in handy when we want players to be able to select a different character, or the same character wearing a different outfit. Assuming all meshes share the same skeleton, there’s a Blueprint way of …

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Adding a Post Process Volume for a simple Underwater Effect in Unreal Engine

Post Process volumes are actually very simple to use. They are essentially invisible box volumes that can apply a camera effect that becomes visible as soon our camera enters them. For this example I’ll show you how to create a very simple underwater yet super popular underwater effect that will turn our image blueish when …

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