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How to create a Dart on the outside edge of a pattern in Marvelous Designer

If you’ve ever tried to use the Dart Tool to create a dart on the outside of a pattern, you’ll have noticed that it doesn’t work as you would expect. That’s because that Dart Tool is only meant to be used to create darts on the inside of a pattern. To create a dart on …

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Importing animations from Marvelous Designer into Blender

I’ve been able to import Marvelous Designer animations into Blender for rendering! Here’s a short video I’ve tweeted showing my inflatable boat in action: This is how we make it happen in principle. In Marvelous Designer: animate your garment export an OBJ from the first frame export the animation as MDD using the same settings …

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How to change the distance between the garment and avatar in Marvelous Designer

Sometimes you might find that the body of the avatar is poking through the garment, and no matter how hard you try, it just doesn’t seem to go away. I’m assuming you’ve already tried lowering the particle distance on the garment and smoothed the avatar, and you still have small poke through artefacts. Perhaps try …

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Setting up PBR materials in Blender with Node Wrangler

Node Wrangler has an easy shortcut that lets us setup selected maps as a node tree in Blender. In the Shading tab, press CTRL + SHIFT + T while hovered over the BSDF node and a file dialogue will appear. Navigate to the folder containing your maps, select each one you’d like to use using …

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How to optimise the City Park Environment by SilverTM for Unreal Engine

I’m having great fun with the City Park Environment in Unreal Engine. I picked it up the moment it was released and have never regretted the amount of time I spent with it. Having done so, I understand that it’s not easy to get started with it when you’re a novice. The set takes long …

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Creating points at intersections with internal lines in Marvelous Designer

When internal lines intersect with an external one, there’s no intersecting point with said outside line by default. In the example below, the top line (in yellow) is still in one piece. Let me explain how we can create a split at this exact point. Select the line tool (Z) and select the outside line, …

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How to edit audio samples on the Premiere Timeline

Sometimes one frame is just too large a step when you’re editing audio in Premiere Pro. Thankfully we can infinitely expand the steps in the timeline by showing Audio Time Units. To do that, find the super tiny nondescript hamburger icon in the timeline, just above the timecode display. Click it and choose Show Audio …

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How to add a second single-app plan to Adobe Creative Cloud

Only days after reverting from my All Apps Creative Cloud subscription to the Photography Plan, I’m already missing Premiere Pro badly. I had hoped to live without it, but I must admit I love it too much 😍 I thought there would be an easy way to add the Premiere Plan to my existing Photography …

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How to preview a Cine Camera full screen in Unreal Engine

During yesterday’s Twitch Stream, I’ve built a camera animation with the Urban Future 6 set in Unreal Engine. I was wondering how to show the camera full screen while I was positioning it and found out this morning. That’s what a good night’s sleep can do to you 🙂 I thought I’d share it with …

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How to switch to the Adobe Photography Plan as a current subscriber of Creative Cloud

Last year I’ve signed up for the All Apps Creative Cloud plan, at a reduced rate of $30 a month. I only ever used Photoshop and Premiere and never tried any of the other apps. In two days, Adobe will start charging me $52.99 a month. That’s too much for me right now 😢 I …

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How to use skeletons from various Synty Packs in the same Unreal Project

It appears that most Synty Polygon packs share the same skeleton. Therefore we can mix and match characters from various packs and use them in the same project, without the need to retarget our characters again. I’ve explained in a previous post how to retarget a Synty skeleton to the Unreal Skeleton, however if we …

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How to trace patterns in Marvelous Designer

I’m getting back into MD (and a little CLO too), but it’s been a while since I’ve looked at the app so I’ll have to re-acquaint myself with some of the basics. Tracing patterns from images is one such thing I’ve never quite mastered, not until watching Lori’s new MD course about version 9.5. Here’s …

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Building an Unreal Project for Linux on Windows

Unreal Engine has a nice feature that lets us build distributables (packages) for Linux on a Windows system. It’s a magic known as Cross Compiling. This doesn’t work out of the box, but it’s easy to implement with any Windows version of Unreal Engine. It’s not exactly oblivious how to get started with this magic …

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Persisting variables across Level Changes in Unreal Engine

Today I’ve learnt about something called the Game Instance. This is an object that exists only once in our games, is created when the game starts, and torn down only when it ends. It persists across level changes, making it the ideal candidate for storing variables across level loads. It’s one of the first things …

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How to animate UI Widgets in Unreal Engine

I found a very elegant way to animate various properties of the UI widgets we can add to the screen in Unreal Engine. Anything from animating their position to opacity and all kinds of other things can be confined to a mini timeline, then queued programmatically when necessary. Let’s take a look how I’ve animated …

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Retargeting Synty Characters to the Unreal Skeleton

I’ve recently found a much easier way to use Unreal Guy’s animations with the Synty (Polygon) characters, thanks to TC Mabe’s video (and his other one too). This is an updated version of what I’ve described back in March, something I was never really happy with, nor did I fully understand all steps involved. The …

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How to use a Map Variable in Unreal Engine

I was looking for a way to turn a string value into a Material Instance. I had hoped that Unreal Engine would have a node for that, but alas it does not. Nevertheless, I needed something that like a key/value lookup and came across Map Variables. Those work exactly like a mini-database right inside the …

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How to replace a character mesh via Blueprint in Unreal Engine

For character selections, we may want to replace the skeletal mesh of a character according to a user selection. This comes in handy when we want players to be able to select a different character, or the same character wearing a different outfit. Assuming all meshes share the same skeleton, there’s a Blueprint way of …

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How to make a character swim in Unreal Engine (Part 1)

Swimming mechanics are a tad tricky to get going in Unreal Engine. I’ve pieced this information together from various cowboy tutorials on YouTube, in the hope that I’ll be able to reproduce the principles without having to watch them again. In this article I’ll make the Third Person Character swim, letting him slowly drift up …

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Adding a Post Process Volume for a simple Underwater Effect in Unreal Engine

Post Process volumes are actually very simple to use. They are essentially invisible box volumes that can apply a camera effect that becomes visible as soon our camera enters them. For this example I’ll show you how to create a very simple underwater yet super popular underwater effect that will turn our image blueish when …

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