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Where does Premiere Pro 2020 store auto save files

Ever since the past Premiere Pro update, my computer likes to reset itself randomly, particularly during rendering. I should have never hit that update button. Note to self: NEVER update software (or hardware) when everything is working well in principle – no matter how many nags you get. With that mishap on my hands, I …

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How to bring back Legacy Shapes in Photoshop

My friends at Adobe have done it again: remove frequently used features from Photoshop and replace them with stuff nobody has ever asked for. Case in point: the terrible default shapes that we’ve had (and disliked) for the last 30 years. I recently made the mistake of updating Photoshop, with the intention of drawing a …

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Building a Generic Radial Menu in Unreal Engine

I’ve been playing with another type of menu, namely the Generic Radial Menus v2.0 by PolyHavoc (available from the Unreal Marketplace). I picked it up as a freebie when it was on offer, but the current $14.99 asking price is certainly a good deal – considering I’d have no idea where to begin writing this …

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How to import WebP images into Photoshop

In this episode I’ll show you how to use WebP images in Photoshop. Currently Photoshop (2020) does not have native support for this file format, so we’ll need a plugin made by the developers (Google) to make it happen. It’s aptly titled WebPShop. While the code is open source, it’s not immediately obvious to non-hackers …

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Creating a scrolling menu with images in Unreal Engine

How I created several buttons with images inside a Wrap Box, which in turn sits inside a Scroll Box. Also explain how the Scroll Widget into View node is needed to make sure the thing actually scrolls. I wanted to implement a scrolling selection menu in Unreal Engine, inspired by the one I’ve seen in …

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Adding Gamepad Navigation for Menu Selections in Unreal Engine

In this article I’ll explain how to add gamepad and keyboard navigation to UI Widgets in Unreal Engine. To my surprise, gamepad navigation magically works alongside regular mouse navigation, as long as Keyboard Focus is set appropriately on any of our UI elements. We don’t need to add any special logic to our project. All …

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What’s the mysterious red dotted line in Blender’s Viewport

Blender can define regions in the viewport that should be displayed rendered. That’s useful if we want to focus on a small portion of our scene. Rather than have the whole viewport displayed in rendered view, we can draw a border using CTRL + B, thereby defining a Render Region. This region manifests as that …

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