Blender Archives

Free 3D Content Creation tool. It can do everything. It costs you nothing.

How to use the Blender Cloud Add-On

I’ve been a member of the Blender Cloud since 2016, and one of the benefits you get is that your local copy of Blender can interact with… well the Blender Cloud. You can access texture files, HDRIs, save your files, upload your renders and work in progress – all without leaving Blender. That’s cool! What …

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Working with a Full Screen Viewport in Blender

In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two). Enjoy! https://www.versluis.com/wp-content/uploads/2019/07/Blender-Immersive-Viewport.mp3Podcast: Download (Duration: 2:07 — 1.9MB)

Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24

In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get …

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Duplicating an object along a path in Blender 2.8

The other day I tried to create a simple necklace in Blender 2.8, only to find out that the way I’ve once learnt from Blender 2.79 and below using DupliFaces no longer works. This feature has been removed from Blender 2.8. Thankfully there’s an easier way to do this, using the Array and Curve Modifiers.

For this example I’ll create a circle for our path, and an object I want to duplicate on it. Perhaps a UV Sphere. Make sure to apply all transformations after any scaling operations with CTRL + A.

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How to bring back Selection Toggling in Blender 2.8

I’m so used to pressing A to select or de-select everything in Blender. It’s been so ingrained in my brain that I cannot easily get used to the new default behaviour in Blender 2.8. Thankfully there’s a simple tick box in the Preferences that will bring this option back, so there’s no need for my …

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Rendering with Blender from the Command Line

I wanted to put some of my (old) computers to good use by helping them render animations. Everyone is stronger when we work together as a team, no matter if we’re built on carbon or silicone. Sadly though, Blender doesn’t start its GUI via RDP, which means it’s not so easy to speak to the application – unless you employ clunky workarounds.

That’s where the command line interface comes in handy. We can issue a text command to Blender, telling it which file we’d like to render, where to render to, and which frames of an animation to render.

Before I forget how this works, I thought I’d best write it down.

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